PKHeX/PKHeX.Core/Util
Kurt 477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
..
ArrayUtil.cs Relocate to more appropriate util class 2019-09-11 18:39:49 -07:00
BigEndian.cs Minor clean 2019-09-10 22:07:50 -07:00
DataUtil.cs Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
DateUtil.cs Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
FileUtil.cs Minor clean 2019-09-10 22:07:50 -07:00
FlagUtil.cs Misc clean 2019-09-10 00:21:51 -07:00
MessageStrings.cs Fix Import Count on Load Boxes (#2308) 2019-05-15 09:11:48 -07:00
PathUtil.cs Relocate FFFF trim (and 0000) to same location 2019-03-20 22:13:09 -07:00
RandUtil.cs Split gen5-7 saves with inheritance (#2319) 2019-06-08 19:56:11 -07:00
ReflectUtil.cs Style updates 2018-07-29 13:27:48 -07:00
Util.cs Relocate to more appropriate util class 2019-09-11 18:39:49 -07:00