PKHeX/PKHeX.Core/Legality/Encounters/Generator
Kurt 734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00
..
EncounterCriteria.cs Make RandomGender a method instead of property 2019-02-17 22:13:40 -08:00
EncounterEggGenerator.cs Misc tweaks 2019-01-20 21:55:28 -08:00
EncounterFinder.cs Misc tweaks 2018-10-06 18:45:15 -07:00
EncounterGenerator.cs Split encounter areas, relocate slot finding to obj 2019-09-12 23:20:52 -07:00
EncounterMatchRating.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
EncounterMovesetGenerator.cs use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
EncounterOrder.cs Consolidate encounterlink into mysterygift 2019-01-12 23:50:31 -08:00
EncounterSlotGenerator.cs Split encounter areas, relocate slot finding to obj 2019-09-12 23:20:52 -07:00
EncounterStaticGenerator.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
EncounterTradeGenerator.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
MysteryGiftGenerator.cs Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
PeekEnumerator.cs Misc style & minor tweaks 2018-08-02 20:11:42 -07:00