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Now logic is reasonably split, and each format of area has its own way of yielding slots Too much junk with checking flute boosts or catch combo applicability; just let the area dictate how slots match. |
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|---|---|---|
| .. | ||
| EncounterCriteria.cs | ||
| EncounterEggGenerator.cs | ||
| EncounterFinder.cs | ||
| EncounterGenerator.cs | ||
| EncounterMatchRating.cs | ||
| EncounterMovesetGenerator.cs | ||
| EncounterOrder.cs | ||
| EncounterSlotGenerator.cs | ||
| EncounterStaticGenerator.cs | ||
| EncounterTradeGenerator.cs | ||
| MysteryGiftGenerator.cs | ||
| PeekEnumerator.cs | ||