PKHeX/PKHeX.WinForms/Subforms/Save Editors/Gen4/SAV_Underground.Designer.cs
Kurt bc2f36c18c uncap underground stats
only may have trouble if the stat gets close to int.MaxValue as it could
really be a uint :)
closes #1449
2017-09-08 09:04:29 -07:00

295 lines
13 KiB
C#

namespace PKHeX.WinForms
{
partial class SAV_Underground
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SAV_Underground));
this.B_Save = new System.Windows.Forms.Button();
this.B_Cancel = new System.Windows.Forms.Button();
this.LU_PlayersMet = new System.Windows.Forms.Label();
this.U_PlayersMet = new System.Windows.Forms.NumericUpDown();
this.LU_Gifts = new System.Windows.Forms.Label();
this.U_Gifts = new System.Windows.Forms.NumericUpDown();
this.LU_Spheres = new System.Windows.Forms.Label();
this.U_Spheres = new System.Windows.Forms.NumericUpDown();
this.LU_Fossils = new System.Windows.Forms.Label();
this.U_Fossils = new System.Windows.Forms.NumericUpDown();
this.LU_TrapsA = new System.Windows.Forms.Label();
this.U_TrapsA = new System.Windows.Forms.NumericUpDown();
this.LU_TrapsT = new System.Windows.Forms.Label();
this.U_TrapsT = new System.Windows.Forms.NumericUpDown();
this.LU_Flags = new System.Windows.Forms.Label();
this.U_Flags = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.U_PlayersMet)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.U_Gifts)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.U_Spheres)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.U_Fossils)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.U_TrapsA)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.U_TrapsT)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.U_Flags)).BeginInit();
this.SuspendLayout();
//
// B_Save
//
this.B_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Save.Location = new System.Drawing.Point(202, 181);
this.B_Save.Name = "B_Save";
this.B_Save.Size = new System.Drawing.Size(75, 23);
this.B_Save.TabIndex = 1;
this.B_Save.Text = "Save";
this.B_Save.UseVisualStyleBackColor = true;
this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
//
// B_Cancel
//
this.B_Cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.B_Cancel.Location = new System.Drawing.Point(121, 181);
this.B_Cancel.Name = "B_Cancel";
this.B_Cancel.Size = new System.Drawing.Size(75, 23);
this.B_Cancel.TabIndex = 2;
this.B_Cancel.Text = "Cancel";
this.B_Cancel.UseVisualStyleBackColor = true;
this.B_Cancel.Click += new System.EventHandler(this.B_Cancel_Click);
//
// LU_PlayersMet
//
this.LU_PlayersMet.AutoSize = true;
this.LU_PlayersMet.Location = new System.Drawing.Point(68, 15);
this.LU_PlayersMet.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_PlayersMet.Name = "LU_PlayersMet";
this.LU_PlayersMet.Size = new System.Drawing.Size(62, 13);
this.LU_PlayersMet.TabIndex = 3;
this.LU_PlayersMet.Text = "Players Met";
//
// U_PlayersMet
//
this.U_PlayersMet.Location = new System.Drawing.Point(134, 14);
this.U_PlayersMet.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_PlayersMet.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_PlayersMet.Name = "U_PlayersMet";
this.U_PlayersMet.Size = new System.Drawing.Size(71, 20);
this.U_PlayersMet.TabIndex = 4;
//
// LU_Gifts
//
this.LU_Gifts.AutoSize = true;
this.LU_Gifts.Location = new System.Drawing.Point(71, 38);
this.LU_Gifts.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_Gifts.Name = "LU_Gifts";
this.LU_Gifts.Size = new System.Drawing.Size(59, 13);
this.LU_Gifts.TabIndex = 5;
this.LU_Gifts.Text = "Gifts Given";
//
// U_Gifts
//
this.U_Gifts.Location = new System.Drawing.Point(134, 37);
this.U_Gifts.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_Gifts.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_Gifts.Name = "U_Gifts";
this.U_Gifts.Size = new System.Drawing.Size(71, 20);
this.U_Gifts.TabIndex = 6;
//
// LU_Spheres
//
this.LU_Spheres.AutoSize = true;
this.LU_Spheres.Location = new System.Drawing.Point(38, 61);
this.LU_Spheres.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_Spheres.Name = "LU_Spheres";
this.LU_Spheres.Size = new System.Drawing.Size(92, 13);
this.LU_Spheres.TabIndex = 7;
this.LU_Spheres.Text = "Spheres Obtained";
//
// U_Spheres
//
this.U_Spheres.Location = new System.Drawing.Point(134, 59);
this.U_Spheres.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_Spheres.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_Spheres.Name = "U_Spheres";
this.U_Spheres.Size = new System.Drawing.Size(71, 20);
this.U_Spheres.TabIndex = 8;
//
// LU_Fossils
//
this.LU_Fossils.AutoSize = true;
this.LU_Fossils.Location = new System.Drawing.Point(45, 84);
this.LU_Fossils.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_Fossils.Name = "LU_Fossils";
this.LU_Fossils.Size = new System.Drawing.Size(84, 13);
this.LU_Fossils.TabIndex = 9;
this.LU_Fossils.Text = "Fossils Obtained";
//
// U_Fossils
//
this.U_Fossils.Location = new System.Drawing.Point(134, 82);
this.U_Fossils.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_Fossils.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_Fossils.Name = "U_Fossils";
this.U_Fossils.Size = new System.Drawing.Size(71, 20);
this.U_Fossils.TabIndex = 10;
//
// LU_TrapsA
//
this.LU_TrapsA.AutoSize = true;
this.LU_TrapsA.Location = new System.Drawing.Point(55, 106);
this.LU_TrapsA.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_TrapsA.Name = "LU_TrapsA";
this.LU_TrapsA.Size = new System.Drawing.Size(76, 13);
this.LU_TrapsA.TabIndex = 11;
this.LU_TrapsA.Text = "Traps Avoided";
//
// U_TrapsA
//
this.U_TrapsA.Location = new System.Drawing.Point(134, 105);
this.U_TrapsA.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_TrapsA.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_TrapsA.Name = "U_TrapsA";
this.U_TrapsA.Size = new System.Drawing.Size(71, 20);
this.U_TrapsA.TabIndex = 12;
//
// LU_TrapsT
//
this.LU_TrapsT.AutoSize = true;
this.LU_TrapsT.Location = new System.Drawing.Point(46, 129);
this.LU_TrapsT.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_TrapsT.Name = "LU_TrapsT";
this.LU_TrapsT.Size = new System.Drawing.Size(82, 13);
this.LU_TrapsT.TabIndex = 13;
this.LU_TrapsT.Text = "Traps Triggered";
//
// U_TrapsT
//
this.U_TrapsT.Location = new System.Drawing.Point(134, 128);
this.U_TrapsT.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_TrapsT.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_TrapsT.Name = "U_TrapsT";
this.U_TrapsT.Size = new System.Drawing.Size(71, 20);
this.U_TrapsT.TabIndex = 14;
//
// LU_Flags
//
this.LU_Flags.AutoSize = true;
this.LU_Flags.Location = new System.Drawing.Point(52, 152);
this.LU_Flags.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.LU_Flags.Name = "LU_Flags";
this.LU_Flags.Size = new System.Drawing.Size(78, 13);
this.LU_Flags.TabIndex = 15;
this.LU_Flags.Text = "Flags Captured";
//
// U_Flags
//
this.U_Flags.Location = new System.Drawing.Point(134, 150);
this.U_Flags.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.U_Flags.Maximum = new decimal(new int[] {
-1,
0,
0,
0});
this.U_Flags.Name = "U_Flags";
this.U_Flags.Size = new System.Drawing.Size(71, 20);
this.U_Flags.TabIndex = 16;
//
// SAV_Underground
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 212);
this.Controls.Add(this.U_Flags);
this.Controls.Add(this.LU_Flags);
this.Controls.Add(this.U_TrapsT);
this.Controls.Add(this.LU_TrapsT);
this.Controls.Add(this.U_TrapsA);
this.Controls.Add(this.LU_TrapsA);
this.Controls.Add(this.U_Fossils);
this.Controls.Add(this.LU_Fossils);
this.Controls.Add(this.U_Spheres);
this.Controls.Add(this.LU_Spheres);
this.Controls.Add(this.U_Gifts);
this.Controls.Add(this.LU_Gifts);
this.Controls.Add(this.U_PlayersMet);
this.Controls.Add(this.LU_PlayersMet);
this.Controls.Add(this.B_Cancel);
this.Controls.Add(this.B_Save);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Name = "SAV_Underground";
this.Text = "Underground Scores Editor";
((System.ComponentModel.ISupportInitialize)(this.U_PlayersMet)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.U_Gifts)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.U_Spheres)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.U_Fossils)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.U_TrapsA)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.U_TrapsT)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.U_Flags)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button B_Save;
private System.Windows.Forms.Button B_Cancel;
private System.Windows.Forms.Label LU_PlayersMet;
private System.Windows.Forms.NumericUpDown U_PlayersMet;
private System.Windows.Forms.Label LU_Gifts;
private System.Windows.Forms.NumericUpDown U_Gifts;
private System.Windows.Forms.Label LU_Spheres;
private System.Windows.Forms.NumericUpDown U_Spheres;
private System.Windows.Forms.Label LU_Fossils;
private System.Windows.Forms.NumericUpDown U_Fossils;
private System.Windows.Forms.Label LU_TrapsA;
private System.Windows.Forms.NumericUpDown U_TrapsA;
private System.Windows.Forms.Label LU_TrapsT;
private System.Windows.Forms.NumericUpDown U_TrapsT;
private System.Windows.Forms.Label LU_Flags;
private System.Windows.Forms.NumericUpDown U_Flags;
}
}