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Show item sprites for TM/HM in inventory editor, just be more general on the Lumped image method Rework Trainer ID, now updates tooltip as you change TID. Components are separate controls. Re-flow Chatter editor GUI Add Experience bar to pkm editor for more visual editing of the EXP. Matches scroll behavior of EXP/Level textboxes. Exp bar can be hidden via settings.
20 lines
1.1 KiB
C#
20 lines
1.1 KiB
C#
namespace PKHeX.Core;
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public sealed class EntityEditorSettings
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{
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[LocalizedDescription("When changing the Hidden Power type, automatically maximize the IVs to ensure the highest Base Power result. Otherwise, keep the IVs as close as possible to the original.")]
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public bool HiddenPowerOnChangeMaxPower { get; set; } = true;
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[LocalizedDescription("When showing the list of balls to select, show the legal balls before the illegal balls rather than sorting by Ball ID.")]
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public bool ShowLegalBallsFirst { get; set; } = true;
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[LocalizedDescription("When showing a Generation 1 format entity, show the gender it would have if transferred to other generations.")]
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public bool ShowGenderGen1 { get; set; }
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[LocalizedDescription("When showing an entity, show any stored Status Condition (Sleep/Burn/etc) it may have.")]
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public bool ShowStatusCondition { get; set; } = true;
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[LocalizedDescription("When showing an entity, show the Experience Bar to allow editing of EXP and Level.")]
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public bool ShowExperienceBar { get; set; } = true;
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}
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