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bulbapedia is wrong, first 4 bytes are info values: 0x0 = dex order (alphabetical, numerical), unused in frlg 0x1 = mode (unused in frlg), regional vs national 0x2 = national magic rse (always set in frlg) 0x3 = national magic frlg (never set in rse) refer to disassembly (pokefirered isn't too helpful, less developed. just compare save files & edit ram!) the other 2 values being set are the eventflag & event const, could use the abstraction for those rather than direct ofs writes |
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| .. | ||
| Blocks | ||
| MemeCrypto | ||
| Storage | ||
| Substructures | ||
| SAV1.cs | ||
| SAV2.cs | ||
| SAV3.cs | ||
| SAV3Colosseum.cs | ||
| SAV3GCMemoryCard.cs | ||
| SAV3RSBox.cs | ||
| SAV3XD.cs | ||
| SAV4.cs | ||
| SAV4BR.cs | ||
| SAV5.cs | ||
| SAV6.cs | ||
| SAV7.cs | ||
| SaveFile.cs | ||
| SaveUtil.cs | ||