mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-12 14:48:41 -05:00
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
namespace PKHeX.Core
|
|
{
|
|
/// <summary> Common Ribbons introduced in Generation 4 </summary>
|
|
public interface IRibbonSetCommon4
|
|
{
|
|
bool RibbonChampionSinnoh { get; set; }
|
|
bool RibbonAlert { get; set; }
|
|
bool RibbonShock { get; set; }
|
|
bool RibbonDowncast { get; set; }
|
|
bool RibbonCareless { get; set; }
|
|
bool RibbonRelax { get; set; }
|
|
bool RibbonSnooze { get; set; }
|
|
bool RibbonSmile { get; set; }
|
|
bool RibbonGorgeous { get; set; }
|
|
bool RibbonRoyal { get; set; }
|
|
bool RibbonGorgeousRoyal { get; set; }
|
|
bool RibbonFootprint { get; set; }
|
|
bool RibbonRecord { get; set; }
|
|
bool RibbonLegend { get; set; }
|
|
}
|
|
|
|
internal static partial class RibbonExtensions
|
|
{
|
|
private static readonly string[] RibbonSetNamesCommon4 =
|
|
{
|
|
nameof(IRibbonSetCommon4.RibbonGorgeous), nameof(IRibbonSetCommon4.RibbonRoyal), nameof(IRibbonSetCommon4.RibbonGorgeousRoyal),
|
|
};
|
|
|
|
internal static bool[] RibbonBitsCosmetic(this IRibbonSetCommon4 set)
|
|
{
|
|
return new[]
|
|
{
|
|
set.RibbonGorgeous,
|
|
set.RibbonRoyal,
|
|
set.RibbonGorgeousRoyal,
|
|
};
|
|
}
|
|
|
|
internal static string[] RibbonNamesCosmetic(this IRibbonSetCommon4 _) => RibbonSetNamesCommon4;
|
|
|
|
private static readonly string[] RibbonSetNamesCommon4Only =
|
|
{
|
|
nameof(IRibbonSetCommon4.RibbonRecord), nameof(IRibbonSetCommon4.RibbonChampionSinnoh), nameof(IRibbonSetCommon4.RibbonLegend),
|
|
};
|
|
|
|
internal static bool[] RibbonBitsOnly(this IRibbonSetCommon4 set)
|
|
{
|
|
return new[]
|
|
{
|
|
set.RibbonRecord,
|
|
set.RibbonChampionSinnoh,
|
|
set.RibbonLegend,
|
|
};
|
|
}
|
|
|
|
internal static string[] RibbonNamesOnly(this IRibbonSetCommon4 _) => RibbonSetNamesCommon4Only;
|
|
|
|
private static readonly string[] RibbonSetNamesCommon4Daily =
|
|
{
|
|
nameof(IRibbonSetCommon4.RibbonAlert), nameof(IRibbonSetCommon4.RibbonShock),
|
|
nameof(IRibbonSetCommon4.RibbonDowncast), nameof(IRibbonSetCommon4.RibbonCareless), nameof(IRibbonSetCommon4.RibbonRelax),
|
|
nameof(IRibbonSetCommon4.RibbonSnooze), nameof(IRibbonSetCommon4.RibbonSmile),
|
|
};
|
|
|
|
internal static bool[] RibbonBitsDaily(this IRibbonSetCommon4 set)
|
|
{
|
|
return new[]
|
|
{
|
|
set.RibbonAlert,
|
|
set.RibbonShock,
|
|
set.RibbonDowncast,
|
|
set.RibbonCareless,
|
|
set.RibbonRelax,
|
|
set.RibbonSnooze,
|
|
set.RibbonSmile,
|
|
};
|
|
}
|
|
|
|
internal static string[] RibbonNamesDaily(this IRibbonSetCommon4 _) => RibbonSetNamesCommon4Daily;
|
|
}
|
|
}
|