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EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch). Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration. |
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| .. | ||
| Frame | ||
| Locks | ||
| MethodFinder.cs | ||
| PIDGenerator.cs | ||
| PIDIV.cs | ||
| PIDType.cs | ||
| PIDTypeInfo.cs | ||
| RaidRNG.cs | ||
| RNG.cs | ||
| Xoroshiro128Plus.cs | ||