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* Rework gen1 slot loading Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types). * Revise fuzzy met check for underleveled wild evos Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison. Previous commit fixed it for gen1. * Rework gen2-4 slot loading Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet... * Add feebas slots for old/good encounters * Begin moving properties Great news! Gen5-7 need to be de-dumbed like Gen1-4. Then I can remove the bang (!) on the Area accessor and ensure that it's never null! * Split off XD pokespot slot encounter table type * Set area in constructor * Deduplicate g3 roaming encounters * Deduplicate xd encounter locations (rebattle) Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format). * Make all slots have a readonly reference to their parent area * Minor clean * Remove "Safari" slot type flag Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte Output of slot binaries didn't preserve the Safari flag anyway. * Update SlotType.cs * Handle type encounters correctly * Merge safari area into regular xy area * Merge dexnav accessor logic * fix some logic so that tests pass again rearrange g5 dw init to be done outside of static constructor (initializer instead) PIDGenerator: friend safari slots now generate with required flawless IV count * Add cianwood tentacool gift encounter * Remove unnecessary abstractions Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain. Increase restrictiveness of location/type get-set operations * Minor tweaks, pass parameters DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can. * Remove unused legality tables
160 lines
5.9 KiB
C#
160 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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public static class EncounterLearn
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{
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static EncounterLearn()
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{
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if (!EncounterEvent.Initialized)
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EncounterEvent.RefreshMGDB();
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}
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/// <summary>
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/// Default response if there are no matches.
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/// </summary>
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public const string NoMatches = "None";
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/// <summary>
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/// Checks if a <see cref="species"/> can learn all input <see cref="moves"/>.
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/// </summary>
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public static bool CanLearn(string species, IEnumerable<string> moves, string lang = GameLanguage.DefaultLanguage)
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{
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var encounters = GetLearn(species, moves, lang);
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return encounters.Any();
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}
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/// <summary>
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/// Gets a summary of all encounters where a <see cref="species"/> can learn all input <see cref="moves"/>.
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/// </summary>
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public static IEnumerable<string> GetLearnSummary(string species, IEnumerable<string> moves, string lang = GameLanguage.DefaultLanguage)
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{
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var encounters = GetLearn(species, moves, lang);
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var msg = Summarize(encounters).ToList();
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if (msg.Count == 0)
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msg.Add(NoMatches);
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return msg;
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}
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/// <summary>
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/// Gets all encounters where a <see cref="species"/> can learn all input <see cref="moves"/>.
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/// </summary>
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public static IEnumerable<IEncounterable> GetLearn(string species, IEnumerable<string> moves, string lang = GameLanguage.DefaultLanguage)
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{
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var str = GameInfo.GetStrings(lang);
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var spec = StringUtil.FindIndexIgnoreCase(str.specieslist, species);
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var moveIDs = StringUtil.GetIndexes(str.movelist, moves.ToList());
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return GetLearn(spec, moveIDs);
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}
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/// <summary>
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/// Gets all encounters where a <see cref="species"/> can learn all input <see cref="moves"/>.
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/// </summary>
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public static IEnumerable<IEncounterable> GetLearn(int species, int[] moves)
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{
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if (species <= 0)
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return Array.Empty<IEncounterable>();
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if (moves.Any(z => z < 0))
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return Array.Empty<IEncounterable>();
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var blank = PKMConverter.GetBlank(PKX.Generation);
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blank.Species = species;
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var vers = GameUtil.GameVersions;
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return EncounterMovesetGenerator.GenerateEncounters(blank, moves, vers);
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}
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/// <summary>
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/// Summarizes all encounters by grouping by <see cref="IEncounterable.Name"/>.
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/// </summary>
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public static IEnumerable<string> Summarize(IEnumerable<IEncounterable> encounters, bool advanced = false)
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{
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var types = encounters.GroupBy(z => z.Name);
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return Summarize(types, advanced);
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}
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/// <summary>
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/// Summarizes groups of encounters.
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/// </summary>
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public static IEnumerable<string> Summarize(IEnumerable<IGrouping<string, IEncounterable>> types, bool advanced = false)
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{
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return types.SelectMany(g => EncounterSummary.SummarizeGroup(g, g.Key, advanced));
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}
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}
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public readonly struct EncounterSummary
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{
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private readonly GameVersion Version;
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private readonly string LocationName;
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private EncounterSummary(IEncounterable z, string type)
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{
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Version = z.Version;
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LocationName = GetLocationName(z) + $"({type}) ";
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}
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private EncounterSummary(IEncounterable z)
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{
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Version = z.Version;
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LocationName = GetLocationName(z);
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}
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private static string GetLocationName(IEncounterable z)
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{
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var gen = z.Generation;
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var version = z.Version;
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if (gen < 0 && version > 0)
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gen = version.GetGeneration();
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if (!(z is ILocation l))
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return $"[Gen{gen}]\t";
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var loc = l.GetEncounterLocation(gen, (int)version);
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if (string.IsNullOrWhiteSpace(loc))
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return $"[Gen{gen}]\t";
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return $"[Gen{gen}]\t{loc}: ";
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}
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public static IEnumerable<string> SummarizeGroup(IEnumerable<IEncounterable> items, string header = "", bool advanced = false)
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{
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if (!string.IsNullOrWhiteSpace(header))
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yield return $"=={header}==";
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var summaries = advanced ? GetSummaries(items) : items.Select(z => new EncounterSummary(z));
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var objs = summaries.GroupBy(z => z.LocationName);
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foreach (var g in objs)
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yield return $"\t{g.Key}{string.Join(", ", g.Select(z => z.Version).Distinct())}";
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}
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public static IEnumerable<EncounterSummary> GetSummaries(IEnumerable<IEncounterable> items)
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{
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return items.SelectMany(GetSummaries);
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}
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private static IEnumerable<EncounterSummary> GetSummaries(IEncounterable item)
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{
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switch (item)
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{
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case EncounterSlot s when s.Area.Type != 0:
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{
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yield return new EncounterSummary(item, s.Area.Type.ToString());
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break;
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}
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default:
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yield return new EncounterSummary(item);
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break;
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}
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}
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public bool Equals(EncounterSummary obj) => obj.Version == Version && obj.LocationName == LocationName;
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public override bool Equals(object obj) => obj is EncounterSummary t && Equals(t);
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public override int GetHashCode() => LocationName.GetHashCode();
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public static bool operator ==(EncounterSummary left, EncounterSummary right) => left.Equals(right);
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public static bool operator !=(EncounterSummary left, EncounterSummary right) => !(left == right);
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}
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}
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