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Add Count to IPersonalTable Revise EncounterOrigin for evo chain search to use Context instead of Version Use ITrainerID*ReadOnly as pivot for Trainer ID verification skip Add more xmldoc Reconfigure pla dex task fetch to be nullable, match fbs field ordering for clarity
46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Personal Table storing <see cref="PersonalInfo2"/> used in Generation 2 games.
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/// </summary>
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public sealed class PersonalTable2 : IPersonalTable, IPersonalTable<PersonalInfo2>
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{
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private readonly PersonalInfo2[] Table;
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private const int SIZE = PersonalInfo2.SIZE;
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private const ushort MaxSpecies = Legal.MaxSpeciesID_2;
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public ushort MaxSpeciesID => MaxSpecies;
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public int Count => Table.Length;
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public PersonalTable2(Memory<byte> data)
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{
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Table = new PersonalInfo2[data.Length / SIZE];
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var count = data.Length / SIZE;
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for (int i = 0, ofs = 0; i < count; i++, ofs += SIZE)
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{
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var slice = data.Slice(ofs, SIZE);
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Table[i] = new PersonalInfo2(slice);
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}
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}
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public PersonalInfo2 this[int index] => Table[(uint)index < Table.Length ? index : 0];
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public PersonalInfo2 this[ushort species, byte form] => Table[GetFormIndex(species, form)];
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public PersonalInfo2 GetFormEntry(ushort species, byte form) => Table[GetFormIndex(species, form)];
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public int GetFormIndex(ushort species, byte form) => IsSpeciesInGame(species) ? species : 0;
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public bool IsSpeciesInGame(ushort species) => species <= MaxSpecies;
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public bool IsPresentInGame(ushort species, byte form)
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{
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if (!IsSpeciesInGame(species))
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return false;
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if (form == 0)
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return true;
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return species == (int)Species.Unown && form < 26;
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}
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PersonalInfo IPersonalTable.this[int index] => this[index];
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PersonalInfo IPersonalTable.this[ushort species, byte form] => this[species, form];
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PersonalInfo IPersonalTable.GetFormEntry(ushort species, byte form) => GetFormEntry(species, form);
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}
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