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Add Count to IPersonalTable Revise EncounterOrigin for evo chain search to use Context instead of Version Use ITrainerID*ReadOnly as pivot for Trainer ID verification skip Add more xmldoc Reconfigure pla dex task fetch to be nullable, match fbs field ordering for clarity
69 lines
2.9 KiB
C#
69 lines
2.9 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Personal Table storing <see cref="PersonalInfo1"/> used in Generation 1 games.
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/// </summary>
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public sealed class PersonalTable1 : IPersonalTable, IPersonalTable<PersonalInfo1>
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{
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private readonly PersonalInfo1[] Table;
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private const int SIZE = PersonalInfo1.SIZE;
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private const ushort MaxSpecies = Legal.MaxSpeciesID_1;
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public ushort MaxSpeciesID => MaxSpecies;
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public int Count => Table.Length;
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public PersonalTable1(Memory<byte> data)
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{
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Table = new PersonalInfo1[data.Length / SIZE];
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var count = data.Length / SIZE;
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for (int i = 0, ofs = 0; i < count; i++, ofs += SIZE)
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{
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var slice = data.Slice(ofs, SIZE);
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Table[i] = new PersonalInfo1(slice);
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}
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}
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public PersonalInfo1 this[int index] => Table[(uint)index < Table.Length ? index : 0];
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public PersonalInfo1 this[ushort species, byte form] => Table[GetFormIndex(species, form)];
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public PersonalInfo1 GetFormEntry(ushort species, byte form) => Table[GetFormIndex(species, form)];
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public int GetFormIndex(ushort species, byte form) => IsSpeciesInGame(species) ? species : 0;
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public bool IsSpeciesInGame(ushort species) => species <= MaxSpecies;
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public bool IsPresentInGame(ushort species, byte form) => form == 0 && IsSpeciesInGame(species);
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PersonalInfo IPersonalTable.this[int index] => this[index];
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PersonalInfo IPersonalTable.this[ushort species, byte form] => this[species, form];
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PersonalInfo IPersonalTable.GetFormEntry(ushort species, byte form) => GetFormEntry(species, form);
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/// <summary>
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/// Checks to see if either of the input type combinations exist in the table.
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/// </summary>
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/// <remarks>Only useful for checking Generation 1 <see cref="PK1.Type1"/> and <see cref="PK1.Type2"/> properties.</remarks>
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/// <param name="type1">First type</param>
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/// <param name="type2">Second type</param>
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/// <returns>Indication that the combination exists in the table.</returns>
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public int IsValidTypeCombination(byte type1, byte type2)
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{
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for (int i = 1; i <= MaxSpecies; i++)
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{
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var pi = Table[i];
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if (pi.IsValidTypeCombination(type1, type2))
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return i;
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}
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return -1;
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}
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/// <summary>
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/// <inheritdoc cref="IsValidTypeCombination(byte, byte)"/>
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/// </summary>
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/// <param name="other">Type tuple to search for.</param>
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public int IsValidTypeCombination(IPersonalType other) => IsValidTypeCombination(other.Type1, other.Type2);
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/// <summary>
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/// Checks if the type matches any of the type IDs extracted from the Personal Table used for R/G/B/Y games.
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/// </summary>
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/// <remarks>Valid values: 0, 1, 2, 3, 4, 5, 7, 8, 20, 21, 22, 23, 24, 25, 26</remarks>
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public static bool TypeIDExists(byte type) => type < 32 && (0b111111100000000000110111111 & (1 << type)) != 0;
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}
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