PKHeX/PKHeX.Core/Legality/RNG/Algorithms
Kurt 8d99a7a56d Misc gen5 PID random number updates
Use 64bit RNG for PID creation, mimic how the game generates PIDs with the impossible value quirks
shiny lock the HA eevee in castelia
remove duplicate encounters (no longer needed due to form mutation API being mature)

ty @Lusamine for obtaining some samples and testing the PID generating algo
2025-07-31 22:40:56 -05:00
..
ARNG.cs Refactor RNG advance/reverse methods (#3579) 2022-09-04 12:03:37 -07:00
LCRNG.cs Enhance EncounterCriteria and template->pkm adherance (#4411) 2025-01-04 22:45:30 -06:00
LCRNG64.cs Misc gen5 PID random number updates 2025-07-31 22:40:56 -05:00
LCRNGReversal.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
LCRNGReversalSkip.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
XDRNG.cs Misc tweaks 2025-06-14 21:39:49 -05:00
Xoroshiro128Plus.cs Remove unnecessary sugar 2024-05-18 17:51:50 -05:00
Xoroshiro128Plus8b.cs Misc tweaks 2024-05-18 00:40:29 -05:00
Xoroshiro128PlusReversal.cs Update .NET Runtime to .NET 8.0 (#4082) 2023-12-03 20:13:20 -08:00
XorShift128.cs Remove unnecessary sugar 2024-05-18 17:51:50 -05:00