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Use 64bit RNG for PID creation, mimic how the game generates PIDs with the impossible value quirks shiny lock the HA eevee in castelia remove duplicate encounters (no longer needed due to form mutation API being mature) ty @Lusamine for obtaining some samples and testing the PID generating algo |
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| .. | ||
| ARNG.cs | ||
| LCRNG.cs | ||
| LCRNG64.cs | ||
| LCRNGReversal.cs | ||
| LCRNGReversalSkip.cs | ||
| XDRNG.cs | ||
| Xoroshiro128Plus.cs | ||
| Xoroshiro128Plus8b.cs | ||
| Xoroshiro128PlusReversal.cs | ||
| XorShift128.cs | ||