PKHeX/PKHeX.Core/Legality/Structures/IMasteryInitialMoveShop8.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

29 lines
820 B
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Exposes permissions about the Move Shop
/// </summary>
public interface IMasteryInitialMoveShop8
{
(Learnset Learn, Learnset Mastery) GetLevelUpInfo();
void LoadInitialMoveset(PA8 pa8, Span<ushort> moves, Learnset learn, int level);
bool IsForcedMasteryCorrect(PKM pk);
}
public static class MasteryInitialMoveShop8Extensions
{
public static void SetInitialMastery(this IMasteryInitialMoveShop8 enc, PKM pk)
{
if (pk is PA8 pa8)
{
Span<ushort> moves = stackalloc ushort[4];
var level = pa8.Met_Level;
var (learn, mastery) = enc.GetLevelUpInfo();
enc.LoadInitialMoveset(pa8, moves, learn, level);
pa8.SetEncounterMasteryFlags(moves, mastery, level);
}
}
}