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In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
29 lines
820 B
C#
29 lines
820 B
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Exposes permissions about the Move Shop
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/// </summary>
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public interface IMasteryInitialMoveShop8
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{
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(Learnset Learn, Learnset Mastery) GetLevelUpInfo();
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void LoadInitialMoveset(PA8 pa8, Span<ushort> moves, Learnset learn, int level);
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bool IsForcedMasteryCorrect(PKM pk);
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}
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public static class MasteryInitialMoveShop8Extensions
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{
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public static void SetInitialMastery(this IMasteryInitialMoveShop8 enc, PKM pk)
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{
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if (pk is PA8 pa8)
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{
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Span<ushort> moves = stackalloc ushort[4];
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var level = pa8.Met_Level;
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var (learn, mastery) = enc.GetLevelUpInfo();
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enc.LoadInitialMoveset(pa8, moves, learn, level);
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pa8.SetEncounterMasteryFlags(moves, mastery, level);
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}
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}
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}
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