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In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD". |
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| .. | ||
| EncounterEvent.cs | ||
| Encounters1.cs | ||
| Encounters2.cs | ||
| Encounters3.cs | ||
| Encounters3GC.cs | ||
| Encounters3Shadow.cs | ||
| Encounters3Teams.cs | ||
| Encounters4.cs | ||
| Encounters5.cs | ||
| Encounters6.cs | ||
| Encounters7.cs | ||
| Encounters7b.cs | ||
| Encounters8.cs | ||
| Encounters8a.cs | ||
| Encounters8b.cs | ||
| Encounters8Nest.cs | ||
| Encounters8NestCrystal.cs | ||
| Encounters8NestDistBase.cs | ||
| Encounters8NestDistDLC1.cs | ||
| Encounters8NestDistDLC2.cs | ||
| Encounters8NestLair.cs | ||
| EncounterServerDate.cs | ||
| EncountersGO.cs | ||
| EncountersWC3.cs | ||
| EncounterUtil.cs | ||