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In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD". |
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| .. | ||
| FilteredGameDataSource.cs | ||
| GameDataSource.cs | ||
| GameInfo.cs | ||
| GameLanguage.cs | ||
| GameStrings.cs | ||
| GeoLocation.cs | ||
| MemoryStrings.cs | ||
| MetDataSource.cs | ||