PKHeX/PKHeX.Core/Legality/Structures
Kurt c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
..
CheckMoveResult.cs
CheckResult.cs
EggMoves.cs Minor initialization tweaks 2020-12-28 10:22:13 -08:00
ILocation.cs
IMoveset.cs
IRelearn.cs
ITrainerInfo.cs this is not that 2020-12-21 17:12:39 -08:00
IVersion.cs
LegalInfo.cs Minor clean 2020-12-24 15:23:38 -08:00
Shiny.cs
SimpleTrainerInfo.cs