PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt ceae77c677 Add load-line overlap location for Den 27/42
The nest is situated right next to the load line, and may be accessed
from either map (across the load line), resulting in a Dusty Bowl
Pumpkaboo-0.

Many thanks to Anubis on Discord for figuring this (very silly) thing
out !
2019-12-26 18:59:02 -08:00
..
EncounterEvent.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Encounters1.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters2.cs Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
Encounters3.cs Add missing shadow yanma location ID 2019-12-10 19:22:46 -08:00
Encounters3Shadow.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters3Teams.cs Add ereader locks 2018-10-29 19:43:32 -07:00
Encounters4.cs Use enum for species comparisons 2019-12-08 17:39:19 -08:00
Encounters5.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters6.cs Add OT memory details for gen6 ingame trades 2019-11-27 19:30:28 -08:00
Encounters7.cs Add shared memory interface (encounter) 2019-11-26 10:46:16 -08:00
Encounters7b.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
Encounters8.cs Add seismitoad location 2019-12-26 13:04:44 -08:00
Encounters8Nest.cs Add load-line overlap location for Den 27/42 2019-12-26 18:59:02 -08:00
Encounters8NestCrystal.cs Add Delibird distribution data, split files 2019-12-25 14:26:49 -08:00
Encounters8NestDist.cs Add Delibird distribution data, split files 2019-12-25 14:26:49 -08:00
EncountersWC3.cs Use more performat array join 2019-11-20 17:07:55 -08:00
EncounterUtil.cs Split wild encounters for crossover & weather 2019-11-27 22:46:14 -08:00