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* Fix gen3 abiltiy legality check Seperate Ability (AbilityBit i.e top bit of IV32) and AbilityNumber (PID) Fix in-game trade Electrode's ability * Fix function deal with "encountermatch is int" Keep encountermatch as null after UpdateEncounterInfo * Fix gen5-7 ability check Consider ability capsule gen5 personal table have HA, ability_count won't work Some simplification and avoid duplicate invalid message * Simplify ability check Use bool? to mark 3 states GameVersion CXD needs more info * Temp fix gen3 in-game trade ability check Lickitung have 2 regular ability at gen3, there is a AbilityBit and AbilityNumber mismatch Guess those ingame trade have static PID * Change abilitybit to bool and revert change revert change in UpdateEncounterChain. let egg encounter / null encounter choose vs.Last().Species as before * Update Chinese legality translation strings |
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| .. | ||
| Main.cs | ||
| Main.Designer.cs | ||
| Main.resx | ||
| MainCK3.cs | ||
| MainPK1.cs | ||
| MainPK2.cs | ||
| MainPK3.cs | ||
| MainPK4.cs | ||
| MainPK5.cs | ||
| MainPK6.cs | ||
| MainPK7.cs | ||
| MainXK3.cs | ||
| SlotChange.cs | ||