mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-04 20:47:24 -05:00
`SaveFile` and `PKM` classes now use `Memory<byte>` instead of `byte[]` to store their primary backing array data.
54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using PKHeX.Core;
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namespace PKHeX.WinForms.Controls;
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public partial class PKMEditor
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{
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private void PopulateFieldsPK6()
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{
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if (Entity is not PK6 pk6)
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throw new FormatException(nameof(Entity));
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LoadMisc1(pk6);
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LoadMisc2(pk6);
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LoadMisc3(pk6);
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LoadMisc4(pk6);
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LoadMisc6(pk6);
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CB_GroundTile.SelectedValue = pk6.Gen4 ? (int)pk6.GroundTile : 0;
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CB_GroundTile.Visible = Label_GroundTile.Visible = pk6.Gen4;
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LoadPartyStats(pk6);
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UpdateStats();
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}
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private PK6 PreparePK6()
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{
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if (Entity is not PK6 pk6)
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throw new FormatException(nameof(Entity));
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SaveMisc1(pk6);
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SaveMisc2(pk6);
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SaveMisc3(pk6);
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SaveMisc4(pk6);
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SaveMisc6(pk6);
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pk6.GroundTile = (GroundTileType)WinFormsUtil.GetIndex(CB_GroundTile);
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// Toss in Party Stats
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SavePartyStats(pk6);
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// Ensure party stats are essentially clean.
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pk6.Data[0xFE..].Clear();
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// Status Condition is allowed to be mutated to pre-set conditions like Burn for Guts.
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pk6.FixMoves();
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pk6.FixRelearn();
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if (ModifyPKM)
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pk6.FixMemories();
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pk6.RefreshChecksum();
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return pk6;
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}
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}
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