PKHeX/PKHeX.WinForms/Controls/PKM Editor/BallBrowser.cs
Kurt f370c0cc39
Memory<byte> Refactoring (#4527)
`SaveFile` and `PKM` classes now use `Memory<byte>` instead of `byte[]` to store their primary backing array data.
2025-07-27 20:57:10 -05:00

99 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.Drawing.PokeSprite;
using PKHeX.WinForms.Controls;
namespace PKHeX.WinForms;
public partial class BallBrowser : Form
{
public BallBrowser() => InitializeComponent();
public bool WasBallChosen { get; private set; }
public byte BallChoice { get; private set; }
public void LoadBalls(PKM pk)
{
Span<Ball> valid = stackalloc Ball[BallApplicator.MaxBallSpanAlloc];
var legal = BallApplicator.GetLegalBalls(valid, pk);
LoadBalls(valid[..legal], pk.MaxBallID);
}
private void LoadBalls(ReadOnlySpan<Ball> legal, int max)
{
Span<bool> flags = stackalloc bool[BallApplicator.MaxBallSpanAlloc];
foreach (var ball in legal)
flags[(int)ball] = true;
int countLegal = 0;
List<PictureBox> controls = [];
var names = GameInfo.Sources.BallDataSource;
for (byte ballID = 1; ballID <= max; ballID++)
{
var name = GetBallName(ballID, names);
var pb = GetBallView(ballID, name, flags[ballID]);
if (Main.Settings.EntityEditor.ShowLegalBallsFirst && flags[ballID])
controls.Insert(countLegal++, pb);
else
controls.Add(pb);
}
int countInRow = 0;
var container = flp.Controls;
foreach (var pb in controls)
{
container.Add(pb);
const int width = 5; // balls wide
if (++countInRow != width)
continue;
flp.SetFlowBreak(pb, true);
countInRow = 0;
}
}
private static string GetBallName(byte ballID, IEnumerable<ComboItem> names)
{
foreach (var x in names)
{
if (x.Value == ballID)
return x.Text;
}
throw new ArgumentOutOfRangeException(nameof(ballID));
}
private SelectablePictureBox GetBallView(byte ballID, string name, bool valid)
{
var img = SpriteUtil.GetBallSprite(ballID);
var pb = new SelectablePictureBox
{
Size = img.Size,
Image = img,
BackgroundImage = valid ? SpriteUtil.Spriter.Set : SpriteUtil.Spriter.Delete,
BackgroundImageLayout = ImageLayout.Tile,
Name = name,
AccessibleDescription = name,
AccessibleName = name,
AccessibleRole = AccessibleRole.Graphic,
};
pb.MouseEnter += (_, _) => Text = name;
pb.Click += (_, _) => SelectBall(ballID);
pb.KeyDown += (_, e) =>
{
if (e.KeyCode == Keys.Enter)
SelectBall(ballID);
};
return pb;
}
private void SelectBall(byte b)
{
BallChoice = b;
WasBallChosen = true;
Close();
}
}