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`SaveFile` and `PKM` classes now use `Memory<byte>` instead of `byte[]` to store their primary backing array data.
99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite;
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using PKHeX.WinForms.Controls;
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namespace PKHeX.WinForms;
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public partial class BallBrowser : Form
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{
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public BallBrowser() => InitializeComponent();
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public bool WasBallChosen { get; private set; }
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public byte BallChoice { get; private set; }
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public void LoadBalls(PKM pk)
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{
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Span<Ball> valid = stackalloc Ball[BallApplicator.MaxBallSpanAlloc];
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var legal = BallApplicator.GetLegalBalls(valid, pk);
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LoadBalls(valid[..legal], pk.MaxBallID);
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}
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private void LoadBalls(ReadOnlySpan<Ball> legal, int max)
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{
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Span<bool> flags = stackalloc bool[BallApplicator.MaxBallSpanAlloc];
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foreach (var ball in legal)
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flags[(int)ball] = true;
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int countLegal = 0;
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List<PictureBox> controls = [];
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var names = GameInfo.Sources.BallDataSource;
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for (byte ballID = 1; ballID <= max; ballID++)
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{
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var name = GetBallName(ballID, names);
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var pb = GetBallView(ballID, name, flags[ballID]);
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if (Main.Settings.EntityEditor.ShowLegalBallsFirst && flags[ballID])
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controls.Insert(countLegal++, pb);
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else
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controls.Add(pb);
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}
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int countInRow = 0;
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var container = flp.Controls;
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foreach (var pb in controls)
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{
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container.Add(pb);
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const int width = 5; // balls wide
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if (++countInRow != width)
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continue;
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flp.SetFlowBreak(pb, true);
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countInRow = 0;
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}
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}
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private static string GetBallName(byte ballID, IEnumerable<ComboItem> names)
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{
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foreach (var x in names)
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{
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if (x.Value == ballID)
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return x.Text;
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}
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throw new ArgumentOutOfRangeException(nameof(ballID));
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}
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private SelectablePictureBox GetBallView(byte ballID, string name, bool valid)
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{
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var img = SpriteUtil.GetBallSprite(ballID);
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var pb = new SelectablePictureBox
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{
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Size = img.Size,
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Image = img,
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BackgroundImage = valid ? SpriteUtil.Spriter.Set : SpriteUtil.Spriter.Delete,
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BackgroundImageLayout = ImageLayout.Tile,
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Name = name,
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AccessibleDescription = name,
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AccessibleName = name,
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AccessibleRole = AccessibleRole.Graphic,
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};
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pb.MouseEnter += (_, _) => Text = name;
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pb.Click += (_, _) => SelectBall(ballID);
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pb.KeyDown += (_, e) =>
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{
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if (e.KeyCode == Keys.Enter)
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SelectBall(ballID);
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};
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return pb;
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}
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private void SelectBall(byte b)
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{
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BallChoice = b;
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WasBallChosen = true;
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Close();
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}
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}
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