PKHeX/PKHeX.Core/Legality/Verifiers/HyperTrainingVerifier.cs

69 lines
2.4 KiB
C#

using static PKHeX.Core.LegalityCheckResultCode;
namespace PKHeX.Core;
/// <summary>
/// Verifies the <see cref="IHyperTrain"/> values.
/// </summary>
public sealed class HyperTrainingVerifier : Verifier
{
protected override CheckIdentifier Identifier => CheckIdentifier.Training;
public override void Verify(LegalityAnalysis data)
{
var pk = data.Entity;
if (pk is not IHyperTrain t)
return; // No Hyper Training before Gen7
if (!t.IsHyperTrained())
return;
if (!t.IsHyperTrainingAvailable())
{
data.AddLine(GetInvalid(HyperPerfectUnavailable));
return;
}
var minLevel = t.GetHyperTrainMinLevel(data.Info.EvoChainsAllGens, pk.Context);
if (pk.CurrentLevel < minLevel)
{
data.AddLine(GetInvalid(HyperTrainLevelGEQ_0, (ushort)minLevel));
return;
}
int max = pk.MaxIV;
if (pk.IVTotal == max * 6)
{
data.AddLine(GetInvalid(HyperPerfectAll));
return;
}
// already checked for 6IV, therefore we're flawed on at least one IV
if (t.IsHyperTrainedAll())
{
// S/V gold bottle cap applies to all IVs regardless
// LGP/E gold bottle cap applies to all IVs regardless
// As of S/V update 3.0.0 and HOME, HOME will fix any with this issue, and S/V no longer behaves incorrectly.
// Ignore the fact that <3.0.0 S/V touched can be broken while still in S/V or previous games, as it's not worth the effort to check.
// - Needs to be able to inhabit S/V before 3.0.0, which has ball/date/species restrictions
// Really isn't worth checking. Just flag it for anything outside LGP/E similar to other GameFreak bugs (like incorrect move PP).
if (pk.Context == EntityContext.Gen7b)
return;
// Otherwise, could not have hyper trained a flawless IV. Flag a flawless IV with the usual logic.
}
if (IsFlawlessHyperTrained(pk, t, max))
data.AddLine(GetInvalid(HyperPerfectOne));
}
public static bool IsFlawlessHyperTrained(PKM pk, IHyperTrain t, int max)
{
for (int i = 0; i < 6; i++) // Check individual IVs
{
if (pk.GetIV(i) == max && t.IsHyperTrained(i))
return true;
}
return false;
}
}