PKHeX/PKHeX.Core/Legality/Verifiers/Ability/AbilityChangeRules.cs
Kurt 2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00

258 lines
11 KiB
C#

using System;
using static PKHeX.Core.AbilityPermission;
namespace PKHeX.Core;
/// <summary>
/// Rules for changing an entity's current ability index.
/// </summary>
public static class AbilityChangeRules
{
/// <summary>
/// Checks if the <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="enc"/> and game visiting.
/// </summary>
/// <param name="enc">Original Encounter</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityFlag">Current ability index value</param>
/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
public static bool IsAbilityStateValid(this IEncounterTemplate enc, EvolutionHistory evosAll, int abilityFlag)
=> enc.Ability.IsAbilityStateValid(evosAll, abilityFlag);
/// <summary>
/// Checks if the current <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="ability"/> and game visiting.
/// </summary>
/// <param name="ability">Original Ability Permitted</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityFlag">Current ability index value</param>
/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static bool IsAbilityStateValid(this AbilityPermission ability, EvolutionHistory evosAll, int abilityFlag) => ability switch
{
Any12H => true,
Any12 => abilityFlag != 4 || IsAbilityPatchPossible(evosAll),
OnlyHidden => abilityFlag == 4 || IsAbilityPatchRevertPossible(evosAll, abilityFlag),
OnlyFirst => abilityFlag == 1 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll)),
OnlySecond => abilityFlag == 2 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll)),
_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
};
/// <summary>
/// Checks if the original <see cref="enc"/> ability value can be changed based on the games visited.
/// </summary>
/// <param name="enc">Original Encounter</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if the ability can be changed</returns>
public static bool IsAbilityChangeAvailable(this IEncounterTemplate enc, EvolutionHistory evosAll)
=> enc.Ability.IsAbilityChangeAvailable(evosAll);
/// <summary>
/// Checks if the original <see cref="ability"/> value can be changed based on the games visited.
/// </summary>
/// <param name="ability">Original Ability Permitted</param>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if the ability can be changed</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static bool IsAbilityChangeAvailable(this AbilityPermission ability, EvolutionHistory evosAll) => ability switch
{
Any12H => true,
Any12 => IsAbilityPatchAvailable(evosAll),
OnlyHidden => IsAbilityPatchRevertAvailable(evosAll),
OnlyFirst or OnlySecond => IsAbilityPatchAvailable(evosAll) || IsAbilityCapsuleAvailable(evosAll),
_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
};
/// <summary>
/// Checks if the Ability Capsule (1 &lt;-&gt; 2) item is available in any game visited.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityCapsuleAvailable(EvolutionHistory evosAll)
{
// ZA: Not available
if (evosAll.HasVisitedGen9)
return true;
if (evosAll.HasVisitedSWSH)
return true;
if (evosAll.HasVisitedBDSP)
return true;
if (evosAll.HasVisitedGen7)
return true;
if (evosAll.HasVisitedGen6)
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow applying an Ability Capsule (1 &lt;-&gt; 2) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityCapsulePossible(EvolutionHistory evosAll)
{
// ZA: Not available
if (evosAll.HasVisitedGen9 && IsCapsulePossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
return true;
if (evosAll.HasVisitedSWSH && IsCapsulePossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
return true;
if (evosAll.HasVisitedBDSP && IsCapsulePossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
return true;
if (evosAll.HasVisitedGen7 && IsCapsulePossible<PersonalTable7, PersonalInfo7, EvoCriteria>(evosAll.Gen7, PersonalTable.USUM))
return true;
if (evosAll.HasVisitedGen6 && IsCapsulePossible<PersonalTable6AO, PersonalInfo6AO, EvoCriteria>(evosAll.Gen6, PersonalTable.AO))
return true;
return false;
}
/// <summary>
/// Checks if the Ability Patch (1/2-&gt; H) item is available in any game visited.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchAvailable(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9) // ZA: Not available
return true;
if (evosAll.HasVisitedSWSH || evosAll.HasVisitedBDSP)
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow applying an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchPossible(EvolutionHistory evosAll)
{
// ZA: Not available
if (evosAll.HasVisitedSWSH && IsPatchPossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
return true;
if (evosAll.HasVisitedBDSP && IsPatchPossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
return true;
if (evosAll.HasVisitedGen9 && IsPatchPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow reverting an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchRevertAvailable(EvolutionHistory evosAll)
{
if (evosAll.HasVisitedGen9) // ZA: Not available
return true;
return false;
}
/// <summary>
/// Checks if any of the games visited allow reverting an Ability Patch (1/2-&gt; H) item.
/// </summary>
/// <param name="evosAll">Evolution and game visitation</param>
/// <param name="abilityIndex">Current ability index value</param>
/// <returns>True if possible</returns>
public static bool IsAbilityPatchRevertPossible(EvolutionHistory evosAll, int abilityIndex)
{
// ZA: Not available
if (evosAll.HasVisitedGen9 && IsRevertPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV, abilityIndex))
return true;
return false;
}
private static bool IsCapsulePossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12
where TDex : ISpeciesForm
{
for (int i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (!pi.IsAbility12Same)
return true;
}
return false;
}
private static bool IsPatchPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12H
where TDex : ISpeciesForm
{
for (int i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (pi.IsAbilityHiddenUnique)
return true;
}
// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
return IsFormChangeDifferentHidden(evos[0]);
}
/// <inheritdoc cref="IsFormChangeDifferentHidden(ushort)"/>
public static bool IsFormChangeDifferentHidden<TEvo>(TEvo first) where TEvo : ISpeciesForm =>
first.Form != 0 && IsFormChangeDifferentHidden(first.Species);
/// <summary>
/// Checks if the species has a different hidden ability on another form (usually Form-0).
/// </summary>
/// <remarks>
/// Some forms are single ability, but if changed to another form, can be mutated to have an "inaccessible" index.
/// </remarks>
public static bool IsFormChangeDifferentHidden(ushort species) => species switch
{
(int)Species.Giratina => true, // Form-0 is a/a/h
(int)Species.Tornadus => true, // Form-0 is a/a/h
(int)Species.Thundurus=> true, // Form-0 is a/a/h
(int)Species.Landorus => true, // Form-0 is a/a/h
(int)Species.Enamorus => true, // Form-0 is a/a/h
_ => false,
};
private static bool IsRevertPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table, int abilityIndex)
where TTable : IPersonalTable<TInfo>
where TInfo : class, IPersonalInfo, IPersonalAbility12H
where TDex : ISpeciesForm
{
bool revert = false;
for (var i = evos.Length - 1; i >= 0; i--)
{
var evo = evos[i];
var pi = table[evo.Species, evo.Form];
if (revert && !pi.IsAbility12Same)
return true;
if (!pi.IsAbilityHiddenUnique)
continue;
if (abilityIndex == 1 || !pi.IsAbility12Same)
return true;
revert = true;
}
// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
return abilityIndex == 1 && IsFormChangeDifferentHidden(evos[0]); // can't change to second index
}
/// <summary>
/// Gets the suggested ability value for an evolved entity based on its original encounter and current form.
/// </summary>
public static int GetExpectedAbilityZA<TEntity, TEnc>(TEntity pk, TEnc enc, int abilityFlag)
where TEntity : PKM
where TEnc : ISpeciesForm
{
var index = abilityFlag >> 1;
if (index is not (0 or 1 or 2))
index = 0;
var species = pk.Species;
var table = PersonalTable.ZA;
var pi = table[enc.Species, enc.Form];
if (FormInfo.HasMegaForm(species) || species is (int)Species.Aegislash)
pi = table[species, pk.Form];
return pi.GetAbilityAtIndex(index);
}
}