mirror of
https://github.com/kwsch/PKHeX.git
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* Update to .NET 10 * Property fields * API signature updates * Extension method blocks * Completed dark mode support Outside of my control: - vertical tab control (pkm editor) - datetimepicker controls - lgpe event flags (no idea) - some control types having white-borders when they should really be gray Box background is 50% transparency to effectively darken the image. * Custom legality report popup * Event diff dialog, version select dialog * Add quick overwrite popup for export sav * Extension methods * Dark Mode: glow currently editing sprite * Add invalid encounter hint for trade evolutions * Extension properties * Append legality hint on hover card * Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
258 lines
11 KiB
C#
258 lines
11 KiB
C#
using System;
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using static PKHeX.Core.AbilityPermission;
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namespace PKHeX.Core;
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/// <summary>
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/// Rules for changing an entity's current ability index.
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/// </summary>
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public static class AbilityChangeRules
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{
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/// <summary>
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/// Checks if the <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="enc"/> and game visiting.
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/// </summary>
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/// <param name="enc">Original Encounter</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="abilityFlag">Current ability index value</param>
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/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
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public static bool IsAbilityStateValid(this IEncounterTemplate enc, EvolutionHistory evosAll, int abilityFlag)
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=> enc.Ability.IsAbilityStateValid(evosAll, abilityFlag);
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/// <summary>
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/// Checks if the current <see cref="abilityFlag"/> value is possible to obtain based on the original <see cref="ability"/> and game visiting.
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/// </summary>
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/// <param name="ability">Original Ability Permitted</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="abilityFlag">Current ability index value</param>
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/// <returns>True if possible to obtain <see cref="abilityFlag"/></returns>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public static bool IsAbilityStateValid(this AbilityPermission ability, EvolutionHistory evosAll, int abilityFlag) => ability switch
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{
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Any12H => true,
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Any12 => abilityFlag != 4 || IsAbilityPatchPossible(evosAll),
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OnlyHidden => abilityFlag == 4 || IsAbilityPatchRevertPossible(evosAll, abilityFlag),
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OnlyFirst => abilityFlag == 1 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll)),
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OnlySecond => abilityFlag == 2 || (abilityFlag == 4 && IsAbilityPatchPossible(evosAll)) || (abilityFlag != 4 && IsAbilityCapsulePossible(evosAll)),
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_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
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};
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/// <summary>
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/// Checks if the original <see cref="enc"/> ability value can be changed based on the games visited.
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/// </summary>
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/// <param name="enc">Original Encounter</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if the ability can be changed</returns>
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public static bool IsAbilityChangeAvailable(this IEncounterTemplate enc, EvolutionHistory evosAll)
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=> enc.Ability.IsAbilityChangeAvailable(evosAll);
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/// <summary>
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/// Checks if the original <see cref="ability"/> value can be changed based on the games visited.
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/// </summary>
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/// <param name="ability">Original Ability Permitted</param>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if the ability can be changed</returns>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public static bool IsAbilityChangeAvailable(this AbilityPermission ability, EvolutionHistory evosAll) => ability switch
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{
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Any12H => true,
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Any12 => IsAbilityPatchAvailable(evosAll),
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OnlyHidden => IsAbilityPatchRevertAvailable(evosAll),
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OnlyFirst or OnlySecond => IsAbilityPatchAvailable(evosAll) || IsAbilityCapsuleAvailable(evosAll),
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_ => throw new ArgumentOutOfRangeException(nameof(ability), ability, null),
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};
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/// <summary>
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/// Checks if the Ability Capsule (1 <-> 2) item is available in any game visited.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityCapsuleAvailable(EvolutionHistory evosAll)
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{
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// ZA: Not available
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if (evosAll.HasVisitedGen9)
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return true;
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if (evosAll.HasVisitedSWSH)
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return true;
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if (evosAll.HasVisitedBDSP)
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return true;
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if (evosAll.HasVisitedGen7)
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return true;
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if (evosAll.HasVisitedGen6)
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow applying an Ability Capsule (1 <-> 2) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityCapsulePossible(EvolutionHistory evosAll)
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{
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// ZA: Not available
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if (evosAll.HasVisitedGen9 && IsCapsulePossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
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return true;
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if (evosAll.HasVisitedSWSH && IsCapsulePossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
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return true;
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if (evosAll.HasVisitedBDSP && IsCapsulePossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
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return true;
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if (evosAll.HasVisitedGen7 && IsCapsulePossible<PersonalTable7, PersonalInfo7, EvoCriteria>(evosAll.Gen7, PersonalTable.USUM))
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return true;
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if (evosAll.HasVisitedGen6 && IsCapsulePossible<PersonalTable6AO, PersonalInfo6AO, EvoCriteria>(evosAll.Gen6, PersonalTable.AO))
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return true;
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return false;
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}
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/// <summary>
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/// Checks if the Ability Patch (1/2-> H) item is available in any game visited.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchAvailable(EvolutionHistory evosAll)
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{
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if (evosAll.HasVisitedGen9) // ZA: Not available
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return true;
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if (evosAll.HasVisitedSWSH || evosAll.HasVisitedBDSP)
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow applying an Ability Patch (1/2-> H) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchPossible(EvolutionHistory evosAll)
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{
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// ZA: Not available
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if (evosAll.HasVisitedSWSH && IsPatchPossible<PersonalTable8SWSH, PersonalInfo8SWSH, EvoCriteria>(evosAll.Gen8, PersonalTable.SWSH))
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return true;
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if (evosAll.HasVisitedBDSP && IsPatchPossible<PersonalTable8BDSP, PersonalInfo8BDSP, EvoCriteria>(evosAll.Gen8b, PersonalTable.BDSP))
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return true;
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if (evosAll.HasVisitedGen9 && IsPatchPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV))
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow reverting an Ability Patch (1/2-> H) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchRevertAvailable(EvolutionHistory evosAll)
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{
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if (evosAll.HasVisitedGen9) // ZA: Not available
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return true;
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return false;
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}
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/// <summary>
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/// Checks if any of the games visited allow reverting an Ability Patch (1/2-> H) item.
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/// </summary>
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/// <param name="evosAll">Evolution and game visitation</param>
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/// <param name="abilityIndex">Current ability index value</param>
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/// <returns>True if possible</returns>
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public static bool IsAbilityPatchRevertPossible(EvolutionHistory evosAll, int abilityIndex)
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{
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// ZA: Not available
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if (evosAll.HasVisitedGen9 && IsRevertPossible<PersonalTable9SV, PersonalInfo9SV, EvoCriteria>(evosAll.Gen9, PersonalTable.SV, abilityIndex))
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return true;
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return false;
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}
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private static bool IsCapsulePossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
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where TTable : IPersonalTable<TInfo>
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where TInfo : class, IPersonalInfo, IPersonalAbility12
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where TDex : ISpeciesForm
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{
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for (int i = evos.Length - 1; i >= 0; i--)
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{
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var evo = evos[i];
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var pi = table[evo.Species, evo.Form];
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if (!pi.IsAbility12Same)
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return true;
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}
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return false;
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}
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private static bool IsPatchPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table)
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where TTable : IPersonalTable<TInfo>
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where TInfo : class, IPersonalInfo, IPersonalAbility12H
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where TDex : ISpeciesForm
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{
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for (int i = evos.Length - 1; i >= 0; i--)
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{
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var evo = evos[i];
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var pi = table[evo.Species, evo.Form];
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if (pi.IsAbilityHiddenUnique)
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return true;
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}
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// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
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return IsFormChangeDifferentHidden(evos[0]);
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}
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/// <inheritdoc cref="IsFormChangeDifferentHidden(ushort)"/>
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public static bool IsFormChangeDifferentHidden<TEvo>(TEvo first) where TEvo : ISpeciesForm =>
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first.Form != 0 && IsFormChangeDifferentHidden(first.Species);
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/// <summary>
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/// Checks if the species has a different hidden ability on another form (usually Form-0).
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/// </summary>
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/// <remarks>
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/// Some forms are single ability, but if changed to another form, can be mutated to have an "inaccessible" index.
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/// </remarks>
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public static bool IsFormChangeDifferentHidden(ushort species) => species switch
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{
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(int)Species.Giratina => true, // Form-0 is a/a/h
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(int)Species.Tornadus => true, // Form-0 is a/a/h
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(int)Species.Thundurus=> true, // Form-0 is a/a/h
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(int)Species.Landorus => true, // Form-0 is a/a/h
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(int)Species.Enamorus => true, // Form-0 is a/a/h
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_ => false,
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};
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private static bool IsRevertPossible<TTable, TInfo, TDex>(ReadOnlySpan<TDex> evos, TTable table, int abilityIndex)
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where TTable : IPersonalTable<TInfo>
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where TInfo : class, IPersonalInfo, IPersonalAbility12H
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where TDex : ISpeciesForm
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{
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bool revert = false;
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for (var i = evos.Length - 1; i >= 0; i--)
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{
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var evo = evos[i];
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var pi = table[evo.Species, evo.Form];
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if (revert && !pi.IsAbility12Same)
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return true;
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if (!pi.IsAbilityHiddenUnique)
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continue;
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if (abilityIndex == 1 || !pi.IsAbility12Same)
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return true;
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revert = true;
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}
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// Some species have a distinct hidden ability only on another form, and can change between that form and its current form.
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return abilityIndex == 1 && IsFormChangeDifferentHidden(evos[0]); // can't change to second index
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}
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/// <summary>
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/// Gets the suggested ability value for an evolved entity based on its original encounter and current form.
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/// </summary>
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public static int GetExpectedAbilityZA<TEntity, TEnc>(TEntity pk, TEnc enc, int abilityFlag)
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where TEntity : PKM
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where TEnc : ISpeciesForm
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{
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var index = abilityFlag >> 1;
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if (index is not (0 or 1 or 2))
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index = 0;
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var species = pk.Species;
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var table = PersonalTable.ZA;
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var pi = table[enc.Species, enc.Form];
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if (FormInfo.HasMegaForm(species) || species is (int)Species.Aegislash)
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pi = table[species, pk.Form];
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return pi.GetAbilityAtIndex(index);
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}
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}
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