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-288 KB (-31%) across lvlmove/eggmove/evolve binaries redesign the levelup bins: - be moves_levels rather than the "official" -1 stop of the past era. - gen1/2 reformatted from byte,byte[] to ^ to skip initialization work redesign the eggmove bins: - be simply moves[], rather than the "official" -1 stop of the past era; now is just a struct to keep the array readonly with no further allocation. - same for gen2 skipping initialization byte[]->ushort[] - for gen7/8 formtable indexed, just use the personal table indexing style of SV. added a 16-bit version of BinLinkerAccessor as start/end offsets of <65KB files are always 16bit. Saves a fair bit of space in eggmoves/evo where there's often 0 entries for a species-form. Obviously binlinker16 is an unofficial format, but there's no need to replicate official serialization formats if we instead use a universal & maintainable alternative. Plus they don't even use BinLinker across all their games. Adds a debug BinLinkerWriter because I'm tired of digging up the zipping implementation :)
110 lines
3.7 KiB
C#
110 lines
3.7 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using static PKHeX.Core.LearnMethod;
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using static PKHeX.Core.LearnEnvironment;
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using static PKHeX.Core.PersonalInfo1;
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namespace PKHeX.Core;
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/// <summary>
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/// Exposes information about how moves are learned in <see cref="YW"/>.
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/// </summary>
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public sealed class LearnSource1YW : ILearnSource<PersonalInfo1>
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{
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public static readonly LearnSource1YW Instance = new();
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private static readonly PersonalTable1 Personal = PersonalTable.Y;
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private static readonly Learnset[] Learnsets = LearnsetReader.GetArray(BinLinkerAccessor16.Get(Util.GetBinaryResource("lvlmove_y.pkl"), "yw"u8));
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private const LearnEnvironment Game = YW;
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private const int MaxSpecies = Legal.MaxSpeciesID_1;
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public LearnEnvironment Environment => Game;
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public Learnset GetLearnset(ushort species, byte form) => Learnsets[species < Learnsets.Length ? species : 0];
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public bool TryGetPersonal(ushort species, byte form, [NotNullWhen(true)] out PersonalInfo1? pi)
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{
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if (form is not 0 || species > MaxSpecies)
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{
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pi = null;
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return false;
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}
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pi = Personal[species];
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return true;
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}
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public MoveLearnInfo GetCanLearn(PKM pk, PersonalInfo1 pi, EvoCriteria evo, ushort move, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (move > Legal.MaxMoveID_1) // byte
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return default;
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if (types.HasFlag(MoveSourceType.Machine) && GetIsTM(pi, (byte)move))
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return new(TMHM, Game);
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if (types.HasFlag(MoveSourceType.SpecialTutor) && GetIsTutor(evo.Species, (byte)move))
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return new(Tutor, Game);
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if (types.HasFlag(MoveSourceType.LevelUp))
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{
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var learn = Learnsets[evo.Species];
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if (learn.TryGetLevelLearnMove(move, out var level) && evo.InsideLevelRange(level))
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return new(LevelUp, Game, level);
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}
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return default;
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}
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private static bool GetIsTutor(ushort species, byte move)
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{
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// No special tutors besides Stadium, which is GB-era only.
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if (!ParseSettings.AllowGBStadium2)
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return false;
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// Surf Pikachu via Stadium
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if (move != (int)Move.Surf)
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return false;
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return species is (int)Species.Pikachu or (int)Species.Raichu;
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}
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private static bool GetIsTM(PersonalInfo1 info, byte move)
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{
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var index = MachineMoves.IndexOf(move);
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if (index == -1)
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return false;
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return info.GetIsLearnTM(index);
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}
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public void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types = MoveSourceType.All)
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{
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if (!TryGetPersonal(evo.Species, evo.Form, out var pi))
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return;
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if (types.HasFlag(MoveSourceType.LevelUp))
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{
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var learn = Learnsets[evo.Species];
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var span = learn.GetMoveRange(evo.LevelMax, evo.LevelMin);
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foreach (var move in span)
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result[move] = true;
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}
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if (types.HasFlag(MoveSourceType.Machine))
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pi.SetAllLearnTM(result, MachineMoves);
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if (types.HasFlag(MoveSourceType.SpecialTutor))
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{
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if (GetIsTutor(evo.Species, (int)Move.Surf))
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result[(int)Move.Surf] = true;
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}
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}
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public void SetEncounterMoves(ushort species, byte form, byte level, Span<ushort> init)
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{
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if (!TryGetPersonal(species, 0, out var personal))
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return;
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var learn = Learnsets[species];
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personal.GetMoves(init);
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var start = (init.LastIndexOfAnyExcept<ushort>(0) + 1) & 3;
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learn.SetEncounterMoves(level, init, start);
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}
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}
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