PKHeX/PKHeX.Core/Legality/LearnSource/Sources/LearnSource1YW.cs
Kurt c4199b26ec Minor startup optimization (resource sizes)
-288 KB (-31%) across lvlmove/eggmove/evolve binaries
redesign the levelup bins:
- be moves_levels rather than the "official" -1 stop of the past era.
- gen1/2 reformatted from byte,byte[] to ^ to skip initialization work
redesign the eggmove bins:
- be simply moves[], rather than the "official" -1 stop of the past era; now is just a struct to keep the array readonly with no further allocation.
- same for gen2 skipping initialization byte[]->ushort[]
- for gen7/8 formtable indexed, just use the personal table indexing style of SV.
added a 16-bit version of BinLinkerAccessor as start/end offsets of <65KB files are always 16bit. Saves a fair bit of space in eggmoves/evo where there's often 0 entries for a species-form.

Obviously binlinker16 is an unofficial format, but there's no need to replicate official serialization formats if we instead use a universal & maintainable alternative. Plus they don't even use BinLinker across all their games.

Adds a debug BinLinkerWriter because I'm tired of digging up the zipping implementation :)
2025-05-25 16:27:05 -05:00

110 lines
3.7 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using static PKHeX.Core.LearnMethod;
using static PKHeX.Core.LearnEnvironment;
using static PKHeX.Core.PersonalInfo1;
namespace PKHeX.Core;
/// <summary>
/// Exposes information about how moves are learned in <see cref="YW"/>.
/// </summary>
public sealed class LearnSource1YW : ILearnSource<PersonalInfo1>
{
public static readonly LearnSource1YW Instance = new();
private static readonly PersonalTable1 Personal = PersonalTable.Y;
private static readonly Learnset[] Learnsets = LearnsetReader.GetArray(BinLinkerAccessor16.Get(Util.GetBinaryResource("lvlmove_y.pkl"), "yw"u8));
private const LearnEnvironment Game = YW;
private const int MaxSpecies = Legal.MaxSpeciesID_1;
public LearnEnvironment Environment => Game;
public Learnset GetLearnset(ushort species, byte form) => Learnsets[species < Learnsets.Length ? species : 0];
public bool TryGetPersonal(ushort species, byte form, [NotNullWhen(true)] out PersonalInfo1? pi)
{
if (form is not 0 || species > MaxSpecies)
{
pi = null;
return false;
}
pi = Personal[species];
return true;
}
public MoveLearnInfo GetCanLearn(PKM pk, PersonalInfo1 pi, EvoCriteria evo, ushort move, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
{
if (move > Legal.MaxMoveID_1) // byte
return default;
if (types.HasFlag(MoveSourceType.Machine) && GetIsTM(pi, (byte)move))
return new(TMHM, Game);
if (types.HasFlag(MoveSourceType.SpecialTutor) && GetIsTutor(evo.Species, (byte)move))
return new(Tutor, Game);
if (types.HasFlag(MoveSourceType.LevelUp))
{
var learn = Learnsets[evo.Species];
if (learn.TryGetLevelLearnMove(move, out var level) && evo.InsideLevelRange(level))
return new(LevelUp, Game, level);
}
return default;
}
private static bool GetIsTutor(ushort species, byte move)
{
// No special tutors besides Stadium, which is GB-era only.
if (!ParseSettings.AllowGBStadium2)
return false;
// Surf Pikachu via Stadium
if (move != (int)Move.Surf)
return false;
return species is (int)Species.Pikachu or (int)Species.Raichu;
}
private static bool GetIsTM(PersonalInfo1 info, byte move)
{
var index = MachineMoves.IndexOf(move);
if (index == -1)
return false;
return info.GetIsLearnTM(index);
}
public void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types = MoveSourceType.All)
{
if (!TryGetPersonal(evo.Species, evo.Form, out var pi))
return;
if (types.HasFlag(MoveSourceType.LevelUp))
{
var learn = Learnsets[evo.Species];
var span = learn.GetMoveRange(evo.LevelMax, evo.LevelMin);
foreach (var move in span)
result[move] = true;
}
if (types.HasFlag(MoveSourceType.Machine))
pi.SetAllLearnTM(result, MachineMoves);
if (types.HasFlag(MoveSourceType.SpecialTutor))
{
if (GetIsTutor(evo.Species, (int)Move.Surf))
result[(int)Move.Surf] = true;
}
}
public void SetEncounterMoves(ushort species, byte form, byte level, Span<ushort> init)
{
if (!TryGetPersonal(species, 0, out var personal))
return;
var learn = Learnsets[species];
personal.GetMoves(init);
var start = (init.LastIndexOfAnyExcept<ushort>(0) + 1) & 3;
learn.SetEncounterMoves(level, init, start);
}
}