PKHeX/PKHeX.Core/Game/GameStrings/GameDataSource.cs
Kurt b5c29b3de8 Minor tweaks
Allow dragdrop into menustrip/legal/vertical tabs to load file
ZA: Retain original criteria for cleanup application of IVs
Inline vertical tabs color choice
Simplify some expressions
2025-10-31 18:44:37 -05:00

146 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Bundles raw string inputs into lists that can be used in data binding.
/// </summary>
public sealed class GameDataSource
{
/// <summary>
/// List of <see cref="Region3DSIndex"/> values to display.
/// </summary>
public readonly IReadOnlyList<ComboItem> Regions;
/// <summary>
/// List of <see cref="LanguageID"/> values to display.
/// </summary>
private readonly ComboItem[] LanguageList;
private static ReadOnlySpan<byte> LanguageIDs =>
[
(byte)LanguageID.Japanese,
(byte)LanguageID.English,
(byte)LanguageID.French,
(byte)LanguageID.Italian,
(byte)LanguageID.German,
(byte)LanguageID.Spanish,
(byte)LanguageID.Korean,
(byte)LanguageID.ChineseS,
(byte)LanguageID.ChineseT,
(byte)LanguageID.SpanishL,
];
/// <summary>
/// Gets a list of languages to display based on the generation.
/// </summary>
/// <param name="generation">Generation to get the language list for.</param>
/// <param name="context">Entity context as a sub-generation specifier.</param>
/// <returns>List of languages to display.</returns>
public IReadOnlyList<ComboItem> LanguageDataSource(byte generation, EntityContext context) => generation switch
{
3 => LanguageList[..6], // No Korean+
< 7 => LanguageList[..7], // No Chinese+
_ when context is EntityContext.Gen9a => [.. LanguageList],
_ => [.. LanguageList.AsSpan(0, LanguageList.Length - 1)],
};
public GameDataSource(GameStrings s)
{
Strings = s;
BallDataSource = GetBalls(s.itemlist);
SpeciesDataSource = Util.GetCBList(s.specieslist);
NatureDataSource = Util.GetCBList(s.natures);
AbilityDataSource = Util.GetCBList(s.abilitylist);
GroundTileDataSource = Util.GetUnsortedCBList(s.groundtiletypes, GroundTileTypeExtensions.ValidTileTypes);
Regions = Util.GetUnsortedCBList(s.console3ds, Locale3DS.DefinedLocales);
LanguageList = Util.GetUnsortedCBList(s.languageNames, LanguageIDs);
var moves = Util.GetCBList(s.movelist);
HaXMoveDataSource = moves;
var legal = new List<ComboItem>(moves.Count);
foreach (var m in moves)
{
if (MoveInfo.IsMoveKnowable((ushort)m.Value))
legal.Add(m);
}
LegalMoveDataSource = legal;
var games = GetVersionList(s);
VersionDataSource = games;
Met = new MetDataSource(s);
Empty = new ComboItem(s.itemlist[0], 0);
games[^1] = Empty;
}
/// <summary> Strings that this object's lists were generated with. </summary>
public readonly GameStrings Strings;
/// <summary> Contains Met Data lists to source lists from. </summary>
public readonly MetDataSource Met;
/// <summary> Represents "(None)", localized to this object's language strings. </summary>
public readonly ComboItem Empty;
public readonly IReadOnlyList<ComboItem> SpeciesDataSource;
public readonly IReadOnlyList<ComboItem> BallDataSource;
public readonly IReadOnlyList<ComboItem> NatureDataSource;
public readonly IReadOnlyList<ComboItem> AbilityDataSource;
public readonly IReadOnlyList<ComboItem> VersionDataSource;
public readonly IReadOnlyList<ComboItem> LegalMoveDataSource;
public readonly IReadOnlyList<ComboItem> HaXMoveDataSource;
public readonly IReadOnlyList<ComboItem> GroundTileDataSource;
/// <summary>
/// Preferentially ordered list of <see cref="GameVersion"/> values to display in a list.
/// </summary>
/// <remarks>Most recent games are at the top, loosely following Generation groups.</remarks>
private static ReadOnlySpan<byte> OrderedVersionArray =>
[
52, // 9 Z-A
50, 51, // 9 S/V
47, // 8 PLA
48, 49, // 8 BD/SP
44, 45, // 8 SW/SH
42, 43, // 7 LGP/E
30, 31, // 7 S/M
32, 33, // 7 US/UM
24, 25, // 6 X/Y
27, 26, // 6 OR/AS
21, 20, // 5 B/W
23, 22, // 5 B2/W2
10, 11, 12, 16, // 4 D/P/Pt/PBR
07, 08, // 4 HG/SS
02, 01, 03, // 3 R/S/E
04, 05, // 3 FR/LG
15, // 3 Colosseum & XD
39, 40, 41, // 7vc2 (Gen2 VC)
35, 36, 37, 38, // 7vc1 (Gen1 VC)
34, // 7go
00,
];
private static ComboItem[] GetBalls(ReadOnlySpan<string> itemList) => Util.GetVariedCBListBall(itemList, BallStoredIndexes, BallItemIDs);
// Since Poké Ball (and Great Ball / Ultra Ball) are most common, any list should have them at the top. The rest can be sorted alphabetically.
private static ReadOnlySpan<byte> BallStoredIndexes => [ 004, 003, 002, 001, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 0027, 0028, 0029, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037 ];
private static ReadOnlySpan<ushort> BallItemIDs => [ 004, 003, 002, 001, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 492, 493, 494, 495, 496, 497, 498, 499, 576, 851, 1785, 1710, 1711, 1712, 1713, 1746, 1747, 1748, 1749, 1750, 1771 ];
private static ComboItem[] GetVersionList(GameStrings s)
{
var list = s.gamelist;
return Util.GetUnsortedCBList(list, OrderedVersionArray);
}
public List<ComboItem> GetItemDataSource(GameVersion version, EntityContext context, ReadOnlySpan<ushort> allowed, bool HaX = false)
{
var items = Strings.GetItemStrings(context, version);
return HaX ? Util.GetCBList(items) : Util.GetCBList(items, allowed);
}
}