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Allow dragdrop into menustrip/legal/vertical tabs to load file ZA: Retain original criteria for cleanup application of IVs Inline vertical tabs color choice Simplify some expressions
146 lines
5.6 KiB
C#
146 lines
5.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Bundles raw string inputs into lists that can be used in data binding.
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/// </summary>
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public sealed class GameDataSource
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{
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/// <summary>
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/// List of <see cref="Region3DSIndex"/> values to display.
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/// </summary>
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public readonly IReadOnlyList<ComboItem> Regions;
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/// <summary>
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/// List of <see cref="LanguageID"/> values to display.
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/// </summary>
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private readonly ComboItem[] LanguageList;
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private static ReadOnlySpan<byte> LanguageIDs =>
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[
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(byte)LanguageID.Japanese,
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(byte)LanguageID.English,
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(byte)LanguageID.French,
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(byte)LanguageID.Italian,
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(byte)LanguageID.German,
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(byte)LanguageID.Spanish,
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(byte)LanguageID.Korean,
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(byte)LanguageID.ChineseS,
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(byte)LanguageID.ChineseT,
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(byte)LanguageID.SpanishL,
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];
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/// <summary>
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/// Gets a list of languages to display based on the generation.
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/// </summary>
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/// <param name="generation">Generation to get the language list for.</param>
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/// <param name="context">Entity context as a sub-generation specifier.</param>
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/// <returns>List of languages to display.</returns>
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public IReadOnlyList<ComboItem> LanguageDataSource(byte generation, EntityContext context) => generation switch
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{
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3 => LanguageList[..6], // No Korean+
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< 7 => LanguageList[..7], // No Chinese+
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_ when context is EntityContext.Gen9a => [.. LanguageList],
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_ => [.. LanguageList.AsSpan(0, LanguageList.Length - 1)],
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};
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public GameDataSource(GameStrings s)
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{
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Strings = s;
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BallDataSource = GetBalls(s.itemlist);
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SpeciesDataSource = Util.GetCBList(s.specieslist);
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NatureDataSource = Util.GetCBList(s.natures);
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AbilityDataSource = Util.GetCBList(s.abilitylist);
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GroundTileDataSource = Util.GetUnsortedCBList(s.groundtiletypes, GroundTileTypeExtensions.ValidTileTypes);
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Regions = Util.GetUnsortedCBList(s.console3ds, Locale3DS.DefinedLocales);
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LanguageList = Util.GetUnsortedCBList(s.languageNames, LanguageIDs);
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var moves = Util.GetCBList(s.movelist);
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HaXMoveDataSource = moves;
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var legal = new List<ComboItem>(moves.Count);
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foreach (var m in moves)
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{
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if (MoveInfo.IsMoveKnowable((ushort)m.Value))
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legal.Add(m);
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}
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LegalMoveDataSource = legal;
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var games = GetVersionList(s);
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VersionDataSource = games;
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Met = new MetDataSource(s);
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Empty = new ComboItem(s.itemlist[0], 0);
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games[^1] = Empty;
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}
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/// <summary> Strings that this object's lists were generated with. </summary>
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public readonly GameStrings Strings;
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/// <summary> Contains Met Data lists to source lists from. </summary>
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public readonly MetDataSource Met;
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/// <summary> Represents "(None)", localized to this object's language strings. </summary>
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public readonly ComboItem Empty;
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public readonly IReadOnlyList<ComboItem> SpeciesDataSource;
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public readonly IReadOnlyList<ComboItem> BallDataSource;
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public readonly IReadOnlyList<ComboItem> NatureDataSource;
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public readonly IReadOnlyList<ComboItem> AbilityDataSource;
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public readonly IReadOnlyList<ComboItem> VersionDataSource;
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public readonly IReadOnlyList<ComboItem> LegalMoveDataSource;
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public readonly IReadOnlyList<ComboItem> HaXMoveDataSource;
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public readonly IReadOnlyList<ComboItem> GroundTileDataSource;
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/// <summary>
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/// Preferentially ordered list of <see cref="GameVersion"/> values to display in a list.
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/// </summary>
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/// <remarks>Most recent games are at the top, loosely following Generation groups.</remarks>
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private static ReadOnlySpan<byte> OrderedVersionArray =>
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[
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52, // 9 Z-A
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50, 51, // 9 S/V
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47, // 8 PLA
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48, 49, // 8 BD/SP
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44, 45, // 8 SW/SH
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42, 43, // 7 LGP/E
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30, 31, // 7 S/M
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32, 33, // 7 US/UM
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24, 25, // 6 X/Y
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27, 26, // 6 OR/AS
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21, 20, // 5 B/W
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23, 22, // 5 B2/W2
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10, 11, 12, 16, // 4 D/P/Pt/PBR
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07, 08, // 4 HG/SS
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02, 01, 03, // 3 R/S/E
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04, 05, // 3 FR/LG
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15, // 3 Colosseum & XD
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39, 40, 41, // 7vc2 (Gen2 VC)
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35, 36, 37, 38, // 7vc1 (Gen1 VC)
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34, // 7go
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00,
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];
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private static ComboItem[] GetBalls(ReadOnlySpan<string> itemList) => Util.GetVariedCBListBall(itemList, BallStoredIndexes, BallItemIDs);
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// Since Poké Ball (and Great Ball / Ultra Ball) are most common, any list should have them at the top. The rest can be sorted alphabetically.
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private static ReadOnlySpan<byte> BallStoredIndexes => [ 004, 003, 002, 001, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 017, 018, 019, 020, 021, 022, 023, 024, 025, 026, 0027, 0028, 0029, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037 ];
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private static ReadOnlySpan<ushort> BallItemIDs => [ 004, 003, 002, 001, 005, 006, 007, 008, 009, 010, 011, 012, 013, 014, 015, 016, 492, 493, 494, 495, 496, 497, 498, 499, 576, 851, 1785, 1710, 1711, 1712, 1713, 1746, 1747, 1748, 1749, 1750, 1771 ];
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private static ComboItem[] GetVersionList(GameStrings s)
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{
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var list = s.gamelist;
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return Util.GetUnsortedCBList(list, OrderedVersionArray);
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}
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public List<ComboItem> GetItemDataSource(GameVersion version, EntityContext context, ReadOnlySpan<ushort> allowed, bool HaX = false)
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{
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var items = Strings.GetItemStrings(context, version);
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return HaX ? Util.GetCBList(items) : Util.GetCBList(items, allowed);
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}
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}
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