PKHeX/PKHeX.Core/Editing/Bulk/Entity/EntityBatchProcessor.cs
Kurt 2efa19e5e3 Refactor batch editor to smaller components
Did something similar for NHSE years ago. Allows for much easier reuse elsewhere and clearer usage.
2026-02-21 00:22:32 -06:00

98 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using static PKHeX.Core.MessageStrings;
namespace PKHeX.Core;
/// <summary>
/// Carries out a batch edit and contains information summarizing the results.
/// </summary>
public sealed class EntityBatchProcessor
{
private int Modified { get; set; }
private int Iterated { get; set; }
private int Failed { get; set; }
private static EntityBatchEditor Editor => EntityBatchEditor.Instance;
/// <summary>
/// Tries to modify the <see cref="PKM"/> using instructions and a custom modifier delegate.
/// </summary>
/// <param name="pk">Object to modify.</param>
/// <param name="filters">Filters which must be satisfied prior to any modifications being made.</param>
/// <param name="modifications">Modifications to perform on the <see cref="pk"/>.</param>
/// <param name="modifier">Custom modifier delegate.</param>
/// <returns>Result of the attempted modification.</returns>
public bool Process(PKM pk, IEnumerable<StringInstruction> filters, IEnumerable<StringInstruction> modifications, Func<PKM, bool>? modifier = null)
{
if (pk.Species == 0)
return false;
if (!pk.Valid)
{
Iterated++;
const string reason = "Not Valid.";
Debug.WriteLine($"{MsgBEModifyFailBlocked} {reason}");
return false;
}
var result = Editor.TryModify(pk, filters, modifications, modifier);
if (result != ModifyResult.Skipped)
Iterated++;
if (result.HasFlag(ModifyResult.Error))
{
Failed++;
result &= ~ModifyResult.Error;
}
if (result != ModifyResult.Modified)
return false;
pk.RefreshChecksum();
Modified++;
return true;
}
/// <summary>
/// Gets a message indicating the overall result of all modifications performed across multiple Batch Edit jobs.
/// </summary>
/// <param name="sets">Collection of modifications.</param>
/// <returns>Friendly (multi-line) string indicating the result of the batch edits.</returns>
public string GetEditorResults(IReadOnlyCollection<StringInstructionSet> sets)
{
if (sets.Count == 0)
return MsgBEInstructionNone;
int ctr = Modified / sets.Count;
int len = Iterated / sets.Count;
string maybe = sets.Count == 1 ? string.Empty : "~";
string result = string.Format(MsgBEModifySuccess, maybe, ctr, len);
if (Failed > 0)
result += Environment.NewLine + maybe + string.Format(MsgBEModifyFailError, Failed);
return result;
}
/// <summary>
/// Executes the batch instruction <see cref="lines"/> on the input <see cref="data"/>
/// </summary>
/// <param name="lines">Batch instruction line(s)</param>
/// <param name="data">Entities to modify</param>
/// <param name="modifier">Custom modifier delegate.</param>
/// <returns>Editor object if follow-up modifications are desired.</returns>
public static EntityBatchProcessor Execute(ReadOnlySpan<string> lines, IEnumerable<PKM> data, Func<PKM, bool>? modifier = null)
{
var editor = new EntityBatchProcessor();
var sets = StringInstructionSet.GetBatchSets(lines);
foreach (var pk in data)
{
foreach (var set in sets)
editor.Process(pk, set.Filters, set.Instructions, modifier);
}
return editor;
}
public void AddSkipped()
{
++Iterated;
}
}