PKHeX/PKHeX.Core/Editing/BattleTemplate/BattleTemplateToken.cs
2025-05-30 17:41:54 -05:00

50 lines
1.4 KiB
C#

using System.Text.Json.Serialization;
namespace PKHeX.Core;
/// <summary>
/// Enum for the different tokens used in battle templates.
/// </summary>
/// <remarks>
/// Each token represents a specific aspect of a Pokémon's battle template.
/// One token per line. Each token can have specific grammar rules depending on the language.
/// </remarks>
[JsonConverter(typeof(JsonStringEnumConverter<BattleTemplateToken>))]
public enum BattleTemplateToken : byte
{
None = 0, // invalid, used as a magic value to signal that a token is not recognized
// Standard tokens
Shiny,
Ability,
Nature,
Friendship,
EVs,
IVs,
Level,
DynamaxLevel,
Gigantamax,
TeraType,
// Tokens that can appear multiple times
Moves,
// When present, first line will not contain values for these tokens (instead outputting on separate token line)
// Not part of the standard export format, but can be recognized/optionally used in the program
HeldItem,
Nickname,
Gender,
// Manually appended, not stored or recognized on import
AVs,
GVs,
// Future Showdown propositions
AbilityHeldItem, // [Ability] Item
EVsWithNature, // +/-
EVsAppendNature, // +/- and .. (Nature)
// Omitting the first line (species) shouldn't be done unless it is manually added in the presentation/export.
FirstLine = byte.MaxValue,
}