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Use one enum to denote Version across all code, also identifies if data is invalid Move some SAV code to virtual members in abstract class (BAK/Exportable/Footer) Few minor bugfixes here and there (hiding Characteristic label, loading pk6 to sav3, sav3 version detection via gamecode) |
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|---|---|---|
| .. | ||
| PK3.cs | ||
| PK4.cs | ||
| PK5.cs | ||
| PK6.cs | ||
| PKM.cs | ||
| PKMConverter.cs | ||
| PKX.cs | ||
| ShowdownSet.cs | ||