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Check per-evolution min level rather than basing it on the original encounter data. Correctly parses stuff like a captured level 23 Nidorina that immediately evolves into Nidoqueen, then learns Body Slam. Passing zero is better than passing 1, as 0 requires no value pushing. tidy up method signatures in MoveLevelUp so that species is followed by form, and the lookups are textually aligned. Clarify "maxLevel" instead of max/lvl, same as min. |
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| .. | ||
| Data | ||
| EncounterMisc | ||
| EncounterSlot | ||
| EncounterStatic | ||
| EncounterTrade | ||
| Generator | ||
| Information | ||
| Verifiers | ||
| EncounterMatchRating.cs | ||
| IEncounterable.cs | ||
| IEncounterConvertible.cs | ||
| IEncounterInfo.cs | ||
| IEncounterMatch.cs | ||
| IEncounterTemplate.cs | ||