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LGPE uses a list of pkm for boxes, and has pointers indicating where each party member is at need some logic for handling the sorting. Had suspected this a while back so this pre-work came in handy (untested tho) make eventflags offset ptr virtual, I might end up doing things differently for event flags |
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|---|---|---|
| .. | ||
| GameStrings | ||
| Ball.cs | ||
| ComboItem.cs | ||
| GameData.cs | ||
| GameUtil.cs | ||
| GameVersion.cs | ||
| IBasicStrings.cs | ||
| LanguageGC.cs | ||
| LanguageID.cs | ||
| MoveType.cs | ||
| Nature.cs | ||
| RegionID.cs | ||