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Generation was always more weak; am I paranoid about potential VC3? maybe Better indicates the move source for LGPE exclusive moves, etc.
190 lines
6.8 KiB
C#
190 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace PKHeX.Core;
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/// <summary>
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/// Contains many <see cref="ITrainerInfo"/> instances to match against a <see cref="GameVersion"/>.
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/// </summary>
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public sealed class TrainerDatabase
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{
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private readonly Dictionary<GameVersion, List<ITrainerInfo>> Database = [];
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/// <summary>
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/// Gets the number of unique versions in the database.
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/// </summary>
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public int CountVersions => Database.Count;
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/// <summary>
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/// Gets the number of trainers in the database.
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/// </summary>
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public int CountTrainers => Database.Sum(z => z.Value.Count);
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/// <summary>
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/// Checks if the database contains any trainers for the specified <see cref="version"/>.
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/// </summary>
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/// <param name="version"></param>
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public bool HasVersion(GameVersion version) => Database.ContainsKey(version);
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/// <summary>
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/// Gets all trainers from the database for the specified saved <see cref="version"/>.
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/// </summary>
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/// <param name="version">Saved Version to fetch trainers for</param>
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public ReadOnlySpan<ITrainerInfo> GetTrainers(GameVersion version)
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{
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if (Database.TryGetValue(version, out var list))
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return CollectionsMarshal.AsSpan(list);
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return default;
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}
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="version"/>.
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/// </summary>
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/// <param name="version">Version the trainer should originate from</param>
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/// <param name="language">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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public ITrainerInfo? GetTrainer(GameVersion version, LanguageID? language = null)
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{
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if (version <= 0)
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return null;
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if (!version.IsValidSavedVersion())
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return GetTrainerFromGroup(version, language);
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if (Database.TryGetValue(version, out var list))
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return list[GetRandomIndex(list.Count)];
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return null;
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}
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private static int GetRandomIndex(int count) => count == 1 ? 0 : Util.Rand.Next(count);
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="version"/> group.
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/// </summary>
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/// <param name="version">Version the trainer should originate from</param>
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/// <param name="lang">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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private ITrainerInfo? GetTrainerFromGroup(GameVersion version, LanguageID? lang = null)
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{
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var possible = Database.Where(z => version.Contains(z.Key)).ToList();
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if (possible.Count == 0)
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return null;
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if (lang is not null)
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{
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possible = possible.Select(z =>
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{
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var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
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return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
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}).Where(z => z.Value.Count != 0).ToList();
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}
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var span = CollectionsMarshal.AsSpan(possible);
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return GetRandomTrainer(span);
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}
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/// <summary>
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/// Fetches an appropriate trainer based on the requested <see cref="context"/>.
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/// </summary>
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/// <param name="context">Generation the trainer should inhabit</param>
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/// <param name="lang">Language to request for</param>
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/// <returns>Null if no trainer found for this version.</returns>
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public ITrainerInfo? GetTrainerFromContext(EntityContext context, LanguageID? lang = null)
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{
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var possible = Database.Where(z => z.Key.Context == context).ToList();
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if (possible.Count == 0)
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return null;
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if (lang is not null)
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{
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possible = possible.Select(z =>
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{
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var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
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return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
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}).Where(z => z.Value.Count != 0).ToList();
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}
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var span = CollectionsMarshal.AsSpan(possible);
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return GetRandomTrainer(span);
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}
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private static ITrainerInfo? GetRandomTrainer(ReadOnlySpan<KeyValuePair<GameVersion, List<ITrainerInfo>>> possible)
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{
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if (possible.Length == 0)
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return null;
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var group = possible[GetRandomIndex(possible.Length)];
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var span = group.Value;
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return span[GetRandomIndex(span.Count)];
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}
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/// <summary>
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/// Adds the <see cref="trainer"/> to the <see cref="Database"/>.
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/// </summary>
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/// <param name="trainer">Trainer details to add.</param>
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public void Register(ITrainerInfo trainer)
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{
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var version = trainer.Version;
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if (!Database.TryGetValue(version, out var list))
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{
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Database.Add(version, [trainer]);
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return;
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}
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if (list.Contains(trainer))
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return;
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list.Add(trainer);
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}
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/// <summary>
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/// Adds the trainer details of the <see cref="pk"/> to the <see cref="Database"/>.
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/// </summary>
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/// <param name="pk">Pokémon with Trainer details to add.</param>
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/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
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public void RegisterCopy(PKM pk) => Register(GetTrainerReference(pk));
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/// <summary>
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/// Adds the trainer details of the <see cref="info"/> to the <see cref="Database"/>.
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/// </summary>
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/// <param name="info">Pokémon with Trainer details to add.</param>
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/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
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public void RegisterCopy(ITrainerInfo info) => Register(new SimpleTrainerInfo(info));
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private static SimpleTrainerInfo GetTrainerReference(PKM pk)
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{
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var (cr, c, r) = GetRegion3DS(pk);
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return GetTrainerReference(pk, cr, c, r);
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}
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private static SimpleTrainerInfo GetTrainerReference(PKM pk, byte cr, byte c, byte r) => new(pk.Version)
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{
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TID16 = pk.TID16,
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SID16 = pk.SID16,
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OT = pk.OriginalTrainerName,
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Gender = pk.OriginalTrainerGender,
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Language = pk.Language,
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Generation = pk.Generation,
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ConsoleRegion = cr,
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Country = c,
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Region = r,
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};
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private static (byte ConsoleRegion, byte Country, byte Region) GetRegion3DS(PKM pk)
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{
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if (pk is IRegionOriginReadOnly x)
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return (x.ConsoleRegion, x.Country, x.Region);
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if (pk.Version.IsGen6() || pk.Version.IsGen7())
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{
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if (pk.Language == (int)LanguageID.Japanese)
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return (0, 1, 0);
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return (1, 7, 49);
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}
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return default;
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}
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/// <summary>
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/// Clears all trainer details from the <see cref="Database"/>.
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/// </summary>
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public void Clear() => Database.Clear();
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}
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