PKHeX/PKHeX.Core/Legality/Encounters/Information/EncounterSummary.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

53 lines
1.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core;
/// <summary>
/// Provides a summary for <see cref="IEncounterTemplate"/> objects.
/// </summary>
public sealed record EncounterSummary
{
private readonly GameVersion Version;
private readonly string LocationName;
private EncounterSummary(IEncounterTemplate z)
{
Version = z.Version;
LocationName = GetLocationName(z);
}
private static string GetLocationName(IEncounterTemplate z)
{
var generation = z.Generation;
var version = z.Version;
if (generation == 0 && version > 0)
generation = version.GetGeneration();
if (z is not ILocation l)
return $"[Gen{generation}]\t";
var loc = l.GetEncounterLocation(generation, version);
if (string.IsNullOrWhiteSpace(loc))
return $"[Gen{generation}]\t";
return $"[Gen{generation}]\t{loc}: ";
}
public static IEnumerable<string> SummarizeGroup(IEnumerable<IEncounterTemplate> items, string header = "", bool advanced = false)
{
if (!string.IsNullOrWhiteSpace(header))
yield return $"=={header}==";
var summaries = advanced ? GetSummaries(items) : items.Select(z => new EncounterSummary(z));
var objs = summaries.GroupBy(z => z.LocationName);
foreach (var g in objs)
yield return $"\t{g.Key}{string.Join(", ", g.Select(z => z.Version).Distinct())}";
}
public static IEnumerable<EncounterSummary> GetSummaries(IEnumerable<IEncounterTemplate> items) => items.Select(GetSummary);
private static EncounterSummary GetSummary(IEncounterTemplate item) => item switch
{
_ => new EncounterSummary(item),
};
}