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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
14 lines
501 B
C#
14 lines
501 B
C#
namespace PKHeX.Core;
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internal static class Encounters1VC
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{
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private static readonly IndividualValueSet Flawless15 = new(15, 15, 15, 15, 15, 15);
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internal static readonly EncounterGift1[] Gifts =
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[
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// Event Mew
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new(151, 5, GameVersion.RBY) { IVs = Flawless15, TID16 = 22796, OriginalTrainerName = "GF", Language = EncounterGBLanguage.International },
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new(151, 5, GameVersion.RBY) { IVs = Flawless15, TID16 = 22796, OriginalTrainerName = "ゲーフリ" },
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];
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}
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