PKHeX/PKHeX.Core/Legality/Encounters/Data/Gen1/Encounters1VC.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

14 lines
501 B
C#

namespace PKHeX.Core;
internal static class Encounters1VC
{
private static readonly IndividualValueSet Flawless15 = new(15, 15, 15, 15, 15, 15);
internal static readonly EncounterGift1[] Gifts =
[
// Event Mew
new(151, 5, GameVersion.RBY) { IVs = Flawless15, TID16 = 22796, OriginalTrainerName = "GF", Language = EncounterGBLanguage.International },
new(151, 5, GameVersion.RBY) { IVs = Flawless15, TID16 = 22796, OriginalTrainerName = "ゲーフリ" },
];
}