PKHeX/PKHeX.Core/Game/GameStrings/LocationSet/LocationSet4.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

41 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core;
/// <summary>
/// Generation 4 specific met location name holder.
/// </summary>
/// <remarks>Multi-segment, small gaps.</remarks>
public sealed record LocationSet4(string[] Met0, string[] Met2, string[] Met3) : ILocationSet
{
public ReadOnlySpan<string> GetLocationNames(int bankID) => bankID switch
{
0 => Met0,
2 => Met2,
3 => Met3,
_ => [],
};
public string GetLocationName(int locationID) => locationID switch
{
>= 3000 => Get(Met3, locationID - 3000),
>= 2000 => Get(Met2, locationID - 2000),
_ => Get(Met0, locationID),
};
private static string Get(ReadOnlySpan<string> names, int index)
{
if ((uint)index >= names.Length)
return string.Empty;
return names[index];
}
public IEnumerable<(int Bank, ReadOnlyMemory<string> Names)> GetAll()
{
yield return (0, Met0);
yield return (2, Met2);
yield return (3, Met3);
}
}