PKHeX/PKHeX.Core/Editing/Database/TrainerDatabase.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

142 lines
5.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core;
/// <summary>
/// Contains many <see cref="ITrainerInfo"/> instances to match against a <see cref="GameVersion"/>.
/// </summary>
public sealed class TrainerDatabase
{
private readonly Dictionary<GameVersion, List<ITrainerInfo>> Database = [];
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="version"/>.
/// </summary>
/// <param name="version">Version the trainer should originate from</param>
/// <param name="language">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainer(GameVersion version, LanguageID? language = null)
{
if (version <= 0)
return null;
if (!version.IsValidSavedVersion())
return GetTrainerFromGroup(version, language);
if (Database.TryGetValue(version, out var list))
return GetRandomChoice(list);
return null;
}
private static T GetRandomChoice<T>(IReadOnlyList<T> list)
{
if (list.Count == 1)
return list[0];
return list[Util.Rand.Next(list.Count)];
}
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="version"/> group.
/// </summary>
/// <param name="version">Version the trainer should originate from</param>
/// <param name="lang">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
private ITrainerInfo? GetTrainerFromGroup(GameVersion version, LanguageID? lang = null)
{
var possible = Database.Where(z => version.Contains(z.Key)).ToList();
if (lang != null)
{
possible = possible.Select(z =>
{
var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
}).Where(z => z.Value.Count != 0).ToList();
}
return GetRandomTrainer(possible);
}
/// <summary>
/// Fetches an appropriate trainer based on the requested <see cref="generation"/>.
/// </summary>
/// <param name="generation">Generation the trainer should inhabit</param>
/// <param name="lang">Language to request for</param>
/// <returns>Null if no trainer found for this version.</returns>
public ITrainerInfo? GetTrainerFromGen(byte generation, LanguageID? lang = null)
{
var possible = Database.Where(z => z.Key.GetGeneration() == generation).ToList();
if (lang != null)
{
possible = possible.Select(z =>
{
var filtered = z.Value.Where(x => x.Language == (int)lang).ToList();
return new KeyValuePair<GameVersion, List<ITrainerInfo>>(z.Key, filtered);
}).Where(z => z.Value.Count != 0).ToList();
}
return GetRandomTrainer(possible);
}
private static ITrainerInfo? GetRandomTrainer(IReadOnlyList<KeyValuePair<GameVersion, List<ITrainerInfo>>> possible)
{
if (possible.Count == 0)
return null;
var group = GetRandomChoice(possible);
return GetRandomChoice(group.Value);
}
/// <summary>
/// Adds the <see cref="trainer"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="trainer">Trainer details to add.</param>
public void Register(ITrainerInfo trainer)
{
var version = trainer.Version;
if (!Database.TryGetValue(version, out var list))
{
Database.Add(version, [trainer]);
return;
}
if (list.Contains(trainer))
return;
list.Add(trainer);
}
/// <summary>
/// Adds the trainer details of the <see cref="pk"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="pk">Pokémon with Trainer details to add.</param>
/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
public void RegisterCopy(PKM pk) => Register(GetTrainerReference(pk));
/// <summary>
/// Adds the trainer details of the <see cref="info"/> to the <see cref="Database"/>.
/// </summary>
/// <param name="info">Pokémon with Trainer details to add.</param>
/// <remarks>A copy of the object will be made to prevent modifications, just in case.</remarks>
public void RegisterCopy(ITrainerInfo info) => Register(new SimpleTrainerInfo(info));
private static SimpleTrainerInfo GetTrainerReference(PKM pk)
{
var result = new SimpleTrainerInfo(pk.Version)
{
TID16 = pk.TID16, SID16 = pk.SID16, OT = pk.OriginalTrainerName, Gender = pk.OriginalTrainerGender,
Language = pk.Language,
Generation = pk.Generation,
};
if (pk is IRegionOrigin r)
r.CopyRegionOrigin(result);
else
result.SetDefaultRegionOrigins(result.Language);
return result;
}
/// <summary>
/// Clears all trainer details from the <see cref="Database"/>.
/// </summary>
public void Clear() => Database.Clear();
}