PKHeX/PKHeX.Core/Saves/Substructures/Gen8/BS/ConfigSave8b.cs
Kurt a681783f1a Extract interface for SaveBlock, allow strict
External users shouldn't be using SaveBlock
2022-04-15 11:45:04 -07:00

114 lines
4.0 KiB
C#

using System;
using System.ComponentModel;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// Configuration settings for player preference.
/// </summary>
/// <remarks>size 0x40, struct_name CONFIG</remarks>
[TypeConverter(typeof(ExpandableObjectConverter))]
public sealed class ConfigSave8b : SaveBlock<SAV8BS>
{
public ConfigSave8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
public TextSpeedOption TextSpeed
{
get => (TextSpeedOption)ReadInt32LittleEndian(Data.AsSpan(Offset + 0));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0), (int)value);
}
public int Language
{
get => ReadInt32LittleEndian(Data.AsSpan(Offset + 4));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 4), value);
}
public bool IsKanji { get => Data[Offset + 8] == 1; set => Data[Offset + 8] = (byte)(value ? 1 : 0); }
public int WindowType
{
get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x0C));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x0C), value);
}
public BattleAnimationSetting MoveAnimations
{
get => (BattleAnimationSetting)ReadInt32LittleEndian(Data.AsSpan(Offset + 0x10));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x10), (int)value);
}
public BattleStyleSetting BattleStyle
{
get => (BattleStyleSetting)ReadInt32LittleEndian(Data.AsSpan(Offset + 0x14));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x14), (int)value);
}
public PartyBoxSetting PartyBox
{
get => (PartyBoxSetting)ReadInt32LittleEndian(Data.AsSpan(Offset + 0x18));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x18), (int)value);
}
// 4 byte bool, nice
public bool RegistNickname { get => Data[Offset + 0x1C] == 1; set => Data[Offset + 0x1C] = (byte)(value ? 1 : 0); }
public bool GyroSensor { get => Data[Offset + 0x20] == 1; set => Data[Offset + 0x20] = (byte)(value ? 1 : 0); }
public bool CameraShakeOfFossil { get => Data[Offset + 0x24] == 1; set => Data[Offset + 0x24] = (byte)(value ? 1 : 0); }
public CameraInputMode CameraUpDown
{
get => (CameraInputMode)ReadInt32LittleEndian(Data.AsSpan(Offset + 0x28));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x28), (int)value);
}
public CameraInputMode CamerLeftRight
{
get => (CameraInputMode)ReadInt32LittleEndian(Data.AsSpan(Offset + 0x2C));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x2C), (int)value);
}
public bool AutoReport { get => Data[Offset + 0x30] == 1; set => Data[Offset + 0x30] = (byte)(value ? 1 : 0); }
public InputMode Input
{
get => (InputMode)ReadInt32LittleEndian(Data.AsSpan(Offset + 0x34));
set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x34), (int)value);
}
public bool ShowNicknames { get => Data[Offset + 0x38] == 1; set => Data[Offset + 0x38] = (byte)(value ? 1 : 0); }
public byte VolumeBGM { get => Data[Offset + 0x3C]; set => Data[Offset + 0x3C] = value; }
public byte VolumeSoundEffects { get => Data[Offset + 0x3D]; set => Data[Offset + 0x3D] = value; }
public byte VolumeVoice { get => Data[Offset + 0x3E]; set => Data[Offset + 0x3E] = value; }
public enum CameraInputMode
{
Normal,
Reverse,
}
public enum InputMode
{
Easy,
Normal,
}
public enum BattleAnimationSetting
{
EffectsON,
EffectsOFF,
}
public enum BattleStyleSetting
{
SWITCH,
SET,
}
public enum PartyBoxSetting
{
Select,
SendBox,
}
}
}