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* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second. |
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| .. | ||
| EvolutionSet1.cs | ||
| EvolutionSet3.cs | ||
| EvolutionSet4.cs | ||
| EvolutionSet5.cs | ||
| EvolutionSet6.cs | ||
| EvolutionSet7.cs | ||