PKHeX/PKHeX.WinForms/Subforms/Save Editors/Gen3/PokeBlock3CaseEditor.cs
Kurt 94f3937f2f Refactor: extract gen3 save block structures
Changed: Inventory editor no longer needs to clone the save file on GUI open
Changed: some method signatures have moved from SAV3* to the specific block
Allows the block structures to be used without a SAV3 object
Allows the Inventory editor to open from a blank save file.
2026-03-14 13:40:17 -05:00

98 lines
2.5 KiB
C#

using System;
using System.Windows.Forms;
using PKHeX.Core;
namespace PKHeX.WinForms;
public partial class Pokeblock3CaseEditor : UserControl
{
public Pokeblock3CaseEditor() => InitializeComponent();
private PokeBlock3Case Case = null!; // initialized on load
private int CurrentIndex = -1;
private bool Updating;
private readonly string[] ItemNames = Util.GetStringList("pokeblock3", Main.CurrentLanguage);
public void Initialize(ISaveBlock3LargeHoenn sav)
{
Case = sav.PokeBlocks;
LB_Pokeblocks.Items.Clear();
for (int i = 0; i < Case.Blocks.Length; i++)
LB_Pokeblocks.Items.Add(GetPokeblockText(i));
LB_Pokeblocks.SelectedIndex = 0;
}
private void RefreshList()
{
Updating = true;
for (int i = 0; i < Case.Blocks.Length; i++)
LB_Pokeblocks.Items[i] = GetPokeblockText(i);
Updating = false;
}
private string GetPokeblockName(PokeBlock3Color color)
{
var index = (uint)color;
if (index >= ItemNames.Length)
index = 0;
return ItemNames[index];
}
private string GetPokeblockText(int index) => $"{index + 1:00} - {GetPokeblockName(Case.Blocks[index].Color)}";
public void Save(ISaveBlock3LargeHoenn sav)
{
SaveIndex(CurrentIndex);
sav.PokeBlocks = Case;
}
private void SaveIndex(int index)
{
// do nothing, PropertyGrid handles everything
if (index < 0)
return;
Updating = true;
LB_Pokeblocks.Items[index] = GetPokeblockText(index);
Updating = false;
}
private void LoadIndex(int index)
{
if (index < 0)
{
LB_Pokeblocks.SelectedIndex = 0;
return;
}
PG_Pokeblocks.SelectedObject = Case.Blocks[index];
}
private void LB_Pokeblocks_SelectedIndexChanged(object sender, EventArgs e)
{
if (Updating)
return;
SaveIndex(CurrentIndex);
LoadIndex(CurrentIndex = LB_Pokeblocks.SelectedIndex);
}
private void B_PokeblockAll_Click(object sender, EventArgs e)
{
Case.MaximizeAll(true);
PG_Pokeblocks.Refresh();
RefreshList();
}
private void B_PokeblockDel_Click(object sender, EventArgs e)
{
Case.DeleteAll();
PG_Pokeblocks.Refresh();
RefreshList();
}
private void PG_Pokeblocks_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
SaveIndex(LB_Pokeblocks.SelectedIndex);
}
}