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Changed: Inventory editor no longer needs to clone the save file on GUI open Changed: some method signatures have moved from SAV3* to the specific block Allows the block structures to be used without a SAV3 object Allows the Inventory editor to open from a blank save file.
22 lines
672 B
C#
22 lines
672 B
C#
using System.ComponentModel.DataAnnotations;
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namespace PKHeX.Core;
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public interface ISaveBlock3SmallExpansion : ISaveBlock3Small
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{
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ushort JoyfulJumpInRow { get; set; }
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ushort JoyfulJump5InRow { get; set; }
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ushort JoyfulJumpGamesMaxPlayers { get; set; }
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uint JoyfulJumpScore { get; set; }
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uint JoyfulBerriesScore { get; set; }
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ushort JoyfulBerriesInRow { get; set; }
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ushort JoyfulBerries5InRow { get; set; }
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ushort GetBerryPressSpeed([Range(0, 3)] int index);
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void SetBerryPressSpeed([Range(0, 3)] int index, ushort value);
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uint BerryPowder { get; set; }
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new uint SecurityKey { get; set; }
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uint LinkFlags { get; set; }
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}
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