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LGPE uses a list of pkm for boxes, and has pointers indicating where each party member is at need some logic for handling the sorting. Had suspected this a while back so this pre-work came in handy (untested tho) make eventflags offset ptr virtual, I might end up doing things differently for event flags |
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| .. | ||
| Bank7.cs | ||
| BulkStorage.cs | ||
| SlotPointerUtil.cs | ||