mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-07-19 02:31:16 -05:00
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
|
||
|---|---|---|
| .. | ||
| EggHatchLocation3.cs | ||
| EggHatchLocation4.cs | ||
| EggHatchLocation5.cs | ||
| EggHatchLocation6.cs | ||
| EggHatchLocation7.cs | ||
| EggHatchLocation8.cs | ||
| EggHatchLocation8b.cs | ||
| EggHatchLocation9.cs | ||
| EncounterVerifier.cs | ||
| EvolutionVerifier.cs | ||
| MysteryGiftRestriction.cs | ||
| MysteryGiftVerifier.cs | ||