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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
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| Locations.cs | ||
| Locations4.cs | ||
| Locations5.cs | ||
| Locations6.cs | ||
| Locations7.cs | ||
| Locations7b.cs | ||
| Locations8.cs | ||
| Locations8a.cs | ||
| Locations8b.cs | ||
| Locations9.cs | ||
| LocationsHOME.cs | ||