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Switch expression had an issue with interpreting the object's type (unboxing, yay) should probably just return a typed object from the parse, but nah, this is a quick fix. |
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| .. | ||
| EncounterVerifier.cs | ||
| EvolutionVerifier.cs | ||
| MysteryGiftRestriction.cs | ||
| MysteryGiftVerifier.cs | ||
| VerifyCurrentMoves.cs | ||
| VerifyRelearnMoves.cs | ||