PKHeX/PKHeX.Core/Legality/RNG/Frame/FrameGenerator.cs
Kurt 8d8adde2b1 sealed
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2019-10-03 19:09:02 -07:00

105 lines
3.9 KiB
C#

namespace PKHeX.Core
{
public sealed class FrameGenerator
{
public uint Nature;
public readonly bool Gendered;
public readonly int GenderHigh;
public readonly int GenderLow;
public readonly bool DPPt;
public readonly bool AllowLeads;
public readonly FrameType FrameType = FrameType.None;
public readonly RNG RNG;
public readonly bool Safari3;
public Frame GetFrame(uint seed, LeadRequired lead) => new Frame(seed, FrameType, RNG, lead);
public Frame GetFrame(uint seed, LeadRequired lead, uint esv, uint origin) => GetFrame(seed, lead, esv, esv, origin);
public Frame GetFrame(uint seed, LeadRequired lead, uint esv, uint lvl, uint origin) => new Frame(seed, FrameType, RNG, lead)
{
RandESV = esv,
RandLevel = lvl,
OriginSeed = origin,
};
/// <summary>
/// Gets the Search Criteria parameters necessary for generating <see cref="SeedInfo"/> and <see cref="Frame"/> objects.
/// </summary>
/// <param name="pidiv">Info used to determine the <see cref="FrameType"/>.</param>
/// <param name="pk"><see cref="PKM"/> object containing various accessible information required for the encounter.</param>
/// <returns>Object containing search criteria to be passed by reference to search/filter methods.</returns>
public FrameGenerator(PIDIV pidiv, PKM pk)
{
var ver = (GameVersion)pk.Version;
switch (ver)
{
// Method H
case GameVersion.R:
case GameVersion.S:
case GameVersion.FR:
case GameVersion.LG:
case GameVersion.E:
DPPt = false;
FrameType = FrameType.MethodH;
RNG = pidiv.RNG;
Safari3 = pk.Ball == 5 && !pk.FRLG;
if (ver != GameVersion.E)
return;
AllowLeads = true;
// Cute Charm waits for gender too!
var gender = pk.Gender;
bool gendered = gender != 2;
if (!gendered)
return;
var gr = pk.PersonalInfo.Gender;
Gendered = true;
GenderLow = GetGenderMinMax(gender, gr, false);
GenderHigh = GetGenderMinMax(gender, gr, true);
return;
// Method J
case GameVersion.D:
case GameVersion.P:
case GameVersion.Pt:
DPPt = true;
AllowLeads = true;
FrameType = FrameType.MethodJ;
RNG = pidiv.RNG;
return;
// Method K
case GameVersion.HG:
case GameVersion.SS:
DPPt = false;
AllowLeads = true;
FrameType = FrameType.MethodK;
RNG = pidiv.RNG;
return;
}
}
/// <summary>
/// Gets the span of values for a given Gender
/// </summary>
/// <param name="gender">Gender</param>
/// <param name="ratio">Gender Ratio</param>
/// <param name="max">Return Max (or Min)</param>
/// <returns>Returns the maximum or minimum gender value that corresponds to the input gender ratio.</returns>
private static int GetGenderMinMax(int gender, int ratio, bool max)
{
if (ratio == 0 || ratio == 0xFE || ratio == 0xFF)
gender = 2;
switch (gender)
{
case 0: return max ? 255 : ratio; // male
case 1: return max ? ratio - 1 : 0; // female
default: return max ? 255 : 0; // fixed/genderless
}
}
}
}