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Previous logic would check a new LegalityAnalysis for each ball attempted, and would additionally allocate a new PKM for testing the balls. With the refactoring to BallVerifier, we can just pass in the template and ball and get a truth, skipping the entire re-check. There might be a deficiency when the current ball invalidates the encounter (GO) but I don't think that's worth considering at this time. |
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| .. | ||
| Controls | ||
| MainWindow | ||
| Misc | ||
| Properties | ||
| Resources | ||
| Subforms | ||
| Util | ||
| PKHeX.WinForms.csproj | ||
| Program.cs | ||