PKHeX/PKHeX.Drawing
Kurt 8a1c364207 Add threshold for transparent pixel handling
Artwork Pokemon Sprites have artefacts when rendering Sprite Glow due to them having small-value ARGB pixels. PKHeX was originally designed with the assumption of pure pixels, and not blurred edges from downscaling.

Co-Authored-By: abcboy101 <16735361+abcboy101@users.noreply.github.com>

#4785

#4785
2026-04-22 22:59:00 -05:00
..
ColorUtil.cs
ImageUtil.cs
PKHeX.Drawing.csproj