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Artwork Pokemon Sprites have artefacts when rendering Sprite Glow due to them having small-value ARGB pixels. PKHeX was originally designed with the assumption of pure pixels, and not blurred edges from downscaling. Co-Authored-By: abcboy101 <16735361+abcboy101@users.noreply.github.com> #4785 #4785 |
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| .. | ||
| ColorUtil.cs | ||
| ImageUtil.cs | ||
| PKHeX.Drawing.csproj | ||