PKHeX/PKHeX.Avalonia/ViewModels/Subforms/UnityTower5ViewModel.cs
montanon 7f44bc2e1e Add Gen 5-6 subform dialogs
17 generation-specific subforms:

Gen 5: Misc5, Pokedex5, DLC5, UnityTower5, CGearImage5
Gen 6: Trainer6, SecretBase6, PokedexXY, PokedexORAS,
       HallOfFame6, SuperTrain6, Link6, OPower6, Pokepuff6,
       BerryFieldXY, PokeBlockORAS, Roamer6
2026-03-18 15:32:35 -03:00

167 lines
4.5 KiB
C#

using System.Collections.ObjectModel;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using PKHeX.Core;
namespace PKHeX.Avalonia.ViewModels.Subforms;
/// <summary>
/// Model for a Geonet location row (Gen 5).
/// </summary>
public partial class GeonetEntry5Model : ObservableObject
{
public int Country { get; }
public string CountryName { get; }
public int Subregion { get; }
public string SubregionName { get; }
[ObservableProperty]
private int _point;
public GeonetEntry5Model(int country, string countryName, int subregion, string subregionName, int point)
{
Country = country;
CountryName = countryName;
Subregion = subregion;
SubregionName = subregionName;
_point = point;
}
}
/// <summary>
/// Model for a Unity Tower floor entry.
/// </summary>
public partial class UnityTowerFloorModel : ObservableObject
{
public int Country { get; }
public string CountryName { get; }
[ObservableProperty]
private bool _unlocked;
public UnityTowerFloorModel(int country, string countryName, bool unlocked)
{
Country = country;
CountryName = countryName;
_unlocked = unlocked;
}
}
/// <summary>
/// ViewModel for the Unity Tower / Geonet editor (Gen 5).
/// Edits Geonet globe data and Unity Tower floor unlock status.
/// </summary>
public partial class UnityTower5ViewModel : SaveEditorViewModelBase
{
private readonly SAV5 SAV5;
private readonly UnityTower5 Tower;
[ObservableProperty] private bool _globalFlag;
[ObservableProperty] private bool _unityTowerFlag;
public ObservableCollection<GeonetEntry5Model> GeonetEntries { get; } = [];
public ObservableCollection<UnityTowerFloorModel> FloorEntries { get; } = [];
public string[] PointNames { get; } = ["None", "Blue", "Yellow", "Red"];
public UnityTower5ViewModel(SAV5 sav) : base(sav)
{
SAV5 = sav;
Tower = sav.UnityTower;
_globalFlag = Tower.GlobalFlag;
_unityTowerFlag = Tower.UnityTowerFlag;
LoadGeonet();
LoadFloors();
}
private void LoadGeonet()
{
GeonetEntries.Clear();
for (int i = 1; i <= UnityTower5.CountryCount; i++)
{
var country = i;
var countryName = $"Country {country}";
var subregionCount = UnityTower5.GetSubregionCount((byte)country);
if (subregionCount == 0)
{
var point = (int)Tower.GetCountrySubregion((byte)country, 0);
GeonetEntries.Add(new GeonetEntry5Model(country, countryName, 0, "Default", point));
}
else
{
for (int j = 1; j <= subregionCount; j++)
{
var point = (int)Tower.GetCountrySubregion((byte)country, (byte)j);
GeonetEntries.Add(new GeonetEntry5Model(country, countryName, j, $"Region {j}", point));
}
}
}
}
private void LoadFloors()
{
FloorEntries.Clear();
for (int i = 1; i <= UnityTower5.CountryCount; i++)
{
var countryName = $"Country {i}";
var unlocked = Tower.GetUnityTowerFloor((byte)i);
FloorEntries.Add(new UnityTowerFloorModel(i, countryName, unlocked));
}
}
[RelayCommand]
private void SetAllLocations()
{
Tower.SetAll();
GlobalFlag = Tower.GlobalFlag;
UnityTowerFlag = Tower.UnityTowerFlag;
LoadGeonet();
LoadFloors();
}
[RelayCommand]
private void SetAllLegalLocations()
{
Tower.SetAllLegal();
GlobalFlag = Tower.GlobalFlag;
UnityTowerFlag = Tower.UnityTowerFlag;
LoadGeonet();
LoadFloors();
}
[RelayCommand]
private void ClearLocations()
{
Tower.ClearAll();
GlobalFlag = Tower.GlobalFlag;
UnityTowerFlag = Tower.UnityTowerFlag;
LoadGeonet();
LoadFloors();
}
[RelayCommand]
private void Save()
{
Tower.ClearAll();
foreach (var entry in GeonetEntries)
{
if (entry.Country > 0)
Tower.SetCountrySubregion((byte)entry.Country, (byte)entry.Subregion, (GeonetPoint)entry.Point);
}
foreach (var floor in FloorEntries)
Tower.SetUnityTowerFloor((byte)floor.Country, floor.Unlocked);
Tower.SetSAVCountry();
Tower.GlobalFlag = GlobalFlag;
Tower.UnityTowerFlag = UnityTowerFlag;
SAV.State.Edited = true;
Modified = true;
}
}