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https://github.com/kwsch/PKHeX.git
synced 2026-05-05 21:17:14 -05:00
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
123 lines
3.3 KiB
C#
123 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using PKHeX.Core;
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namespace PKHeX.WinForms;
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public partial class SAV_Pokepuff : Form
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{
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private readonly ISaveBlock6Main SAV;
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public SAV_Pokepuff(SaveFile sav)
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{
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InitializeComponent();
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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SAV = (ISaveBlock6Main)sav;
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var puffs = SAV.Puff.GetPuffs();
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Setup(puffs.Length);
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LoadPuffs(puffs);
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toolTip1.SetToolTip(B_Sort, "Hold CTRL to reverse sort.");
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toolTip2.SetToolTip(B_All, "Hold CTRL to best instead of varied.");
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}
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private readonly string[] pfa = GameInfo.Strings.puffs;
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private void Setup(int rowCount)
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{
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dgv.Rows.Clear();
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dgv.Columns.Clear();
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DataGridViewColumn dgvIndex = new DataGridViewTextBoxColumn();
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{
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dgvIndex.HeaderText = "Slot";
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dgvIndex.DisplayIndex = 0;
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dgvIndex.Width = 45;
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dgvIndex.ReadOnly = true;
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dgvIndex.DefaultCellStyle.Alignment = DataGridViewContentAlignment.MiddleCenter;
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}
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DataGridViewComboBoxColumn dgvPuff = new()
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{
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DisplayStyle = DataGridViewComboBoxDisplayStyle.Nothing,
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};
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{
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foreach (string t in pfa)
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dgvPuff.Items.Add(t);
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dgvPuff.DisplayIndex = 1;
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dgvPuff.Width = 135;
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dgvPuff.FlatStyle = FlatStyle.Flat;
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}
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dgv.Columns.Add(dgvIndex);
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dgv.Columns.Add(dgvPuff);
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dgv.Rows.Add(rowCount);
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}
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private void LoadPuffs(ReadOnlySpan<byte> Puffs)
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{
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for (int i = 0; i < Puffs.Length; i++)
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{
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dgv.Rows[i].Cells[0].Value = (i + 1).ToString();
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int puffval = Puffs[i];
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if (puffval >= pfa.Length)
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{
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WinFormsUtil.Error($"Invalid Puff Index: {i}", $"Expected < ${pfa.Length}");
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puffval = 0;
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}
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dgv.Rows[i].Cells[1].Value = pfa[puffval];
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}
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}
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private void DropClick(object sender, DataGridViewCellEventArgs e)
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{
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if (e.ColumnIndex != 1)
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return;
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((ComboBox)((DataGridView) sender).EditingControl).DroppedDown = true;
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}
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private void B_Cancel_Click(object sender, EventArgs e)
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{
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Close();
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}
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private void B_All_Click(object sender, EventArgs e)
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{
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SAV.Puff.MaxCheat(ModifierKeys == Keys.Control);
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LoadPuffs(SAV.Puff.GetPuffs());
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}
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private void B_None_Click(object sender, EventArgs e)
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{
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SAV.Puff.Reset();
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LoadPuffs(SAV.Puff.GetPuffs());
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}
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private void B_Sort_Click(object sender, EventArgs e)
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{
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SAV.Puff.Sort(ModifierKeys == Keys.Control);
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LoadPuffs(SAV.Puff.GetPuffs());
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}
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private byte[] GetPuffs()
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{
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var puffs = new List<byte>();
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for (int i = 0; i < dgv.Rows.Count; i++)
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{
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var puff = dgv.Rows[i].Cells[1].Value?.ToString();
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int index = (byte)Array.IndexOf(pfa, puff);
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puffs.Add((byte)index);
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}
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return puffs.ToArray();
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}
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private void B_Save_Click(object sender, EventArgs e)
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{
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var puffs = GetPuffs();
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SAV.Puff.SetPuffs(puffs);
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SAV.Puff.PuffCount = puffs.Length;
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Close();
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}
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}
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