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In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using PKHeX.Core;
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namespace PKHeX.WinForms;
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public partial class SAV_EventReset1 : Form
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{
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private readonly G1OverworldSpawner Overworld;
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private void SAV_EventReset1_FormClosing(object sender, FormClosingEventArgs e) => Overworld.Save();
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public SAV_EventReset1(SaveFile sav)
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{
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InitializeComponent();
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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Overworld = new G1OverworldSpawner((SAV1)sav);
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InitializeButtons();
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}
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private void InitializeButtons()
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{
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var pairs = Overworld.GetFlagPairs().OrderBy(z => z.Name);
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foreach (var pair in pairs)
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{
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var split = pair.Name.Split('_');
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var specName = split[0][G1OverworldSpawner.FlagPropertyPrefix.Length..];
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// convert species name to current localization language
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var species = SpeciesName.GetSpeciesID(specName);
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var pkmname = GameInfo.Strings.specieslist[species];
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if (split.Length != 1)
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pkmname += $" {split[1]}";
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var b = new Button
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{
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Text = pkmname, Enabled = pair.IsHidden,
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Size = new Size((Width / 2) - 25, 22),
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};
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b.Click += (s, e) =>
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{
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pair.Reset();
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b.Enabled = false;
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WinFormsUtil.Alert("Reset!");
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};
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FLP_List.Controls.Add(b);
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}
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}
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}
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