PKHeX/PKHeX.Core/Editing
Kurt cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
..
Bulk Rename parameter names for consistency 2019-02-20 22:23:54 -08:00
PKM Extract datasource filtered lists to object 2019-06-22 10:50:32 -07:00
Saves Extract event block diff logic 2019-06-18 18:10:48 -07:00
BallRandomizer.cs Misc updates 2019-02-24 13:57:10 -08:00
CommonEdits.cs Minor tweaks 2019-05-29 22:40:07 -07:00
HiddenPower.cs Move pkx hidden power logic to HiddenPower.cs 2019-03-16 12:07:22 -07:00
IPKMView.cs Remove FieldsInitialized and rename check method 2019-02-09 17:07:44 -08:00
IPlugin.cs Add plugin initialize order 2018-06-30 15:02:17 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shadow lugia sprite 2018-10-20 23:05:15 -05:00
ShowdownSet.cs Extract datasource filtered lists to object 2019-06-22 10:50:32 -07:00
WurmpleUtil.cs Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00