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GameInfo has been the storage for the current Game Language environment When using GameInfo, only one environment is tracked at a time, which is initialized by the PKM editor (items, moves). Rework things to allow multiple filtered sources to exist, and keep the filtering logic in PKHeX.Core for reuse in other programs... ;) |
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|---|---|---|
| .. | ||
| Bulk | ||
| PKM | ||
| Saves | ||
| BallRandomizer.cs | ||
| CommonEdits.cs | ||
| HiddenPower.cs | ||
| IPKMView.cs | ||
| IPlugin.cs | ||
| ISaveFileProvider.cs | ||
| ISpriteBuilder.cs | ||
| ShowdownSet.cs | ||
| WurmpleUtil.cs | ||