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The game uses 0x5E if 0x5A+everstone, otherwise it uses 0x58 For determining the seed species-form, we want to use everstone breeds as that resolves to the correct species-form values. Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com> Co-Authored-By: Marty-D <1645989+Marty-D@users.noreply.github.com> |
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| .. | ||
| Areas | ||
| Encounters | ||
| Enums | ||
| Evolutions | ||
| Learnset | ||
| Moves | ||
| Restrictions | ||
| RNG | ||
| Structures | ||
| Tables | ||
| Verifiers | ||
| Analysis.cs | ||
| BinLinker.cs | ||
| BulkAnalysis.cs | ||
| BulkGenerator.cs | ||
| Checks.cs | ||
| Core.cs | ||
| EvoBase.cs | ||
| LegalityCheckStrings.cs | ||
| MoveList.cs | ||
| MoveListSuggest.cs | ||