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Closes #3177 Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead. Feels nice having a bank of saves to reference + idb to discover the struct layout.
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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namespace PKHeX.Core
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{
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public sealed class SecretBase6GoodPlacement
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{
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public const int SIZE = 12;
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public ushort Good { get; set; }
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public ushort X { get; set; }
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public ushort Y { get; set; }
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public byte Rotation { get; set; }
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// byte unused
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public ushort Param1 { get; set; }
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public ushort Param2 { get; set; }
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public SecretBase6GoodPlacement(byte[] data, int offset)
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{
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Good = BitConverter.ToUInt16(data, offset);
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X = BitConverter.ToUInt16(data, offset + 2);
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Y = BitConverter.ToUInt16(data, offset + 4);
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Rotation = data[offset + 6];
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Param1 = BitConverter.ToUInt16(data, offset + 8);
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Param2 = BitConverter.ToUInt16(data, offset + 10);
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}
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public void Write(byte[] data, int offset)
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{
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BitConverter.GetBytes(Good).CopyTo(data, offset);
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BitConverter.GetBytes(X).CopyTo(data, offset + 2);
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BitConverter.GetBytes(Y).CopyTo(data, offset + 4);
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data[6] = Rotation;
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BitConverter.GetBytes(Param1).CopyTo(data, offset + 8);
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BitConverter.GetBytes(Param2).CopyTo(data, offset + 10);
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}
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}
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} |